Whoops, using RealPlayer instead now.
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1 changed files with 2 additions and 1 deletions
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@ -217,9 +217,10 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
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NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
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}
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}
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//Todo: Separate this into a few functions. SendTo, SendToAll, etc
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public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
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public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
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{
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{
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if (Index != -1 && !ConnectionAlive)
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if (RealPlayer && !ConnectionAlive)
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return;
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return;
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NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
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NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
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}
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}
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