Standardize permission rejection messages

This commit is contained in:
Chris 2020-06-02 10:18:40 +09:30
parent c5fcece18d
commit d46f534533
3 changed files with 23 additions and 23 deletions

View file

@ -1987,7 +1987,7 @@ namespace TShockAPI
void FailedPermissionCheck()
{
args.Player.SendErrorMessage("You do not have sufficient permissions to start the {0} event.", eventType);
args.Player.SendErrorMessage("You do not have permission to start the {0} event.", eventType);
return;
}
@ -4873,7 +4873,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.tp))
{
args.Player.SendErrorMessage("You don't have the necessary permission to do that.");
args.Player.SendErrorMessage("You do not have permission to teleport.");
break;
}
if (args.Parameters.Count <= 1)
@ -5051,7 +5051,7 @@ namespace TShockAPI
}
if (displayIdsRequested && !args.Player.HasPermission(Permissions.seeids))
{
args.Player.SendErrorMessage("You don't have the required permission to list player ids.");
args.Player.SendErrorMessage("You do not have permission to list player ids.");
return;
}
@ -6025,7 +6025,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.godmodeother))
{
args.Player.SendErrorMessage("You do not have permission to god mode another player!");
args.Player.SendErrorMessage("You do not have permission to god mode another player.");
return;
}
string plStr = String.Join(" ", args.Parameters);