Standardize permission rejection messages

This commit is contained in:
Chris 2020-06-02 10:18:40 +09:30
parent c5fcece18d
commit d46f534533
3 changed files with 23 additions and 23 deletions

View file

@ -2928,21 +2928,21 @@ namespace TShockAPI
if (bosses.Contains(thingType) && !args.Player.HasPermission(Permissions.summonboss))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected boss {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
args.Player.SendErrorMessage("You do not have permission to summon a boss.");
return true;
}
if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected invasion {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
args.Player.SendErrorMessage("You do not have permission to start an invasion.");
return true;
}
if (pets.Contains(thingType) && !args.Player.HasPermission(Permissions.spawnpets))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected pet {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You don't have permission to spawn pets.");
args.Player.SendErrorMessage("You do not have permission to spawn pets.");
return true;
}
@ -3234,7 +3234,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timefreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!");
args.Player.SendErrorMessage("You do not have permission to freeze the time of the server.");
return true;
}
break;
@ -3246,7 +3246,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timeset))
{
args.Player.SendErrorMessage("You don't have permission to modify the time of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the time of the server.");
return true;
}
break;
@ -3255,7 +3255,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_godmode))
{
args.Player.SendErrorMessage("You don't have permission to toggle godmode!");
args.Player.SendErrorMessage("You do not have permission to toggle godmode.");
return true;
}
break;
@ -3264,7 +3264,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_windstrength))
{
args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!");
args.Player.SendErrorMessage("You do not have permission to modify the wind strength of the server.");
return true;
}
break;
@ -3273,7 +3273,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_rainstrength))
{
args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!");
args.Player.SendErrorMessage("You do not have permission to modify the rain strength of the server.");
return true;
}
break;
@ -3282,7 +3282,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timespeed))
{
args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!");
args.Player.SendErrorMessage("You do not have permission to modify the time speed of the server.");
return true;
}
break;
@ -3291,7 +3291,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_rainfreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!");
args.Player.SendErrorMessage("You do not have permission to freeze the rain strength of the server.");
return true;
}
break;
@ -3300,7 +3300,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_windfreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!");
args.Player.SendErrorMessage("You do not have permission to freeze the wind strength of the server.");
return true;
}
break;
@ -3309,7 +3309,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_placementrange))
{
args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!");
args.Player.SendErrorMessage("You do not have permission to modify the tile placement range of your character.");
return true;
}
break;
@ -3318,7 +3318,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_setdifficulty))
{
args.Player.SendErrorMessage("You don't have permission to modify the world difficulty of the server!");
args.Player.SendErrorMessage("You do not have permission to modify the world difficulty of the server.");
return true;
}
break;
@ -3327,7 +3327,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze))
{
args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of the server!");
args.Player.SendErrorMessage("You do not have permission to freeze the biome spread of the server.");
return true;
}
break;
@ -3342,7 +3342,7 @@ namespace TShockAPI
}
if (!args.Player.HasPermission(Permissions.journey_setspawnrate))
{
args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of the server!");
args.Player.SendErrorMessage("You do not have permission to modify the NPC spawn rate of the server.");
return true;
}
break;
@ -3576,7 +3576,7 @@ namespace TShockAPI
if (!args.Player.HasPermission(Permissions.startdd2))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleOldOnesArmy rejected permissions {0}", args.Player.Name);
args.Player.SendErrorMessage("You don't have permission to start the Old One's Army event.");
args.Player.SendErrorMessage("You do not have permission to start the Old One's Army event.");
return true;
}