WIP - splitting STS into new class and processing methods
This commit is contained in:
parent
6e4b6e1f5e
commit
d4a0f47e45
5 changed files with 384 additions and 202 deletions
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@ -36,15 +36,19 @@ namespace TShockAPI
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/// <summary>Bouncer is the TShock anti-hack and anti-cheat system.</summary>
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internal sealed class Bouncer
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{
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internal Handlers.SendTileSquareHandler STSHandler { get; set; }
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/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
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/// <returns>A new Bouncer.</returns>
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internal Bouncer()
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{
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STSHandler = new Handlers.SendTileSquareHandler();
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// Setup hooks
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GetDataHandlers.GetSection += OnGetSection;
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GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
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GetDataHandlers.TileEdit += OnTileEdit;
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GetDataHandlers.SendTileSquare += OnSendTileSquare;
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GetDataHandlers.SendTileSquare += STSHandler.OnReceiveSendTileSquare;
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GetDataHandlers.ItemDrop += OnItemDrop;
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GetDataHandlers.NewProjectile += OnNewProjectile;
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GetDataHandlers.NPCStrike += OnNPCStrike;
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@ -517,204 +521,6 @@ namespace TShockAPI
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}
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}
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/// <summary>Bouncer's SendTileSquare hook halts large scope world destruction.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
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{
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short size = args.Size;
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int tileX = args.TileX;
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int tileY = args.TileY;
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if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare accepted clientside world edit from {0}", args.Player.Name);
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args.Handled = false;
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return;
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}
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// From White:
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// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
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if (size > 5)
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from non-vanilla tilemod from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from throttle from {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from being disabled from {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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try
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{
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var tiles = new NetTile[size, size];
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for (int x = 0; x < size; x++)
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{
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for (int y = 0; y < size; y++)
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{
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tiles[x, y] = new NetTile(args.Data);
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}
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}
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bool changed = false;
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for (int x = 0; x < size; x++)
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{
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int realx = tileX + x;
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if (realx < 0 || realx >= Main.maxTilesX)
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continue;
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for (int y = 0; y < size; y++)
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{
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int realy = tileY + y;
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if (realy < 0 || realy >= Main.maxTilesY)
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continue;
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var tile = Main.tile[realx, realy];
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var newtile = tiles[x, y];
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if (!args.Player.HasBuildPermission(realx, realy) ||
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!args.Player.IsInRange(realx, realy))
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{
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continue;
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}
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// Fixes the Flower Boots not creating flowers issue
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if (size == 1 && args.Player.Accessories.Any(i => i.active && i.netID == ItemID.FlowerBoots))
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{
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if (Main.tile[realx, realy + 1].type == TileID.Grass && (newtile.Type == TileID.Plants || newtile.Type == TileID.Plants2))
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{
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args.Handled = false;
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return;
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}
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if (Main.tile[realx, realy + 1].type == TileID.HallowedGrass && (newtile.Type == TileID.HallowedPlants || newtile.Type == TileID.HallowedPlants2))
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{
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args.Handled = false;
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return;
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}
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if (Main.tile[realx, realy + 1].type == TileID.JungleGrass && newtile.Type == TileID.JunglePlants2)
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{
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args.Handled = false;
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return;
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}
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}
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// Junction Box
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if (tile.type == TileID.WirePipe)
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{
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args.Handled = false;
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return;
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}
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// Orientable tiles
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if (tile.type == newtile.Type && orientableTiles.Contains(tile.type))
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{
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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changed = true;
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}
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// Landmine
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if (tile.type == TileID.LandMine && !newtile.Active)
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{
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Main.tile[realx, realy].active(false);
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changed = true;
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}
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// Tile entities: sensors, item frames, training dummies
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// here it handles all tile entities listed in `TileEntityID`
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if ((newtile.Type == TileID.LogicSensor ||
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newtile.Type == TileID.ItemFrame ||
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newtile.Type == TileID.TargetDummy) &&
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!Main.tile[realx, realy].active())
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{
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Main.tile[realx, realy].type = newtile.Type;
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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Main.tile[realx, realy].active(true);
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changed = true;
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}
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if (tile.active() && newtile.Active && tile.type != newtile.Type)
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{
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// Grass <-> Grass
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if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
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// Dirt <-> Dirt
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((tile.type == 0 || tile.type == 59) &&
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(newtile.Type == 0 || newtile.Type == 59)) ||
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// Ice <-> Ice
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(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
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// Stone <-> Stone
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((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
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(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
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// Sand <-> Sand
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(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
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// Sandstone <-> Sandstone
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(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
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// Hardened Sand <-> Hardened Sand
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(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
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{
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Main.tile[realx, realy].type = newtile.Type;
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changed = true;
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}
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}
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// Stone wall <-> Stone wall
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if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
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(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
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// Leaf wall <-> Leaf wall
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(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
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((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
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{
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Main.tile[realx, realy].wall = newtile.Wall;
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changed = true;
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}
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if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
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(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
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(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen || newtile.Type == TileID.TrapdoorClosed)))
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{
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Main.tile[realx, realy].type = newtile.Type;
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Main.tile[realx, realy].frameX = newtile.FrameX;
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Main.tile[realx, realy].frameY = newtile.FrameY;
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Main.tile[realx, realy].active(newtile.Active);
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changed = true;
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}
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}
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}
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if (changed)
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{
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TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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}
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else
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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}
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catch
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare reimplemented from spaghetti from {0}", args.Player.Name);
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args.Handled = true;
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}
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/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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344
TShockAPI/Handlers/SendTileSquareHandler.cs
Normal file
344
TShockAPI/Handlers/SendTileSquareHandler.cs
Normal file
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@ -0,0 +1,344 @@
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using OTAPI.Tile;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria;
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using Terraria.ID;
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using Terraria.ObjectData;
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using TShockAPI.Net;
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namespace TShockAPI.Handlers
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{
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public class SendTileSquareHandler
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{
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Dictionary<ushort, List<ushort>> _grassToPlantMap = new Dictionary<ushort, List<ushort>>
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{
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{ TileID.Grass, new List<ushort> { TileID.Plants, TileID.Plants2 } },
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{ TileID.HallowedGrass, new List<ushort> { TileID.HallowedPlants, TileID.HallowedPlants2 } },
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{ TileID.JungleGrass, new List<ushort> { TileID.JunglePlants, TileID.JunglePlants2 } }
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};
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List<int> _flowerBootItems = new List<int>
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{
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ItemID.FlowerBoots,
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ItemID.FairyBoots
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};
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/// <summary>
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/// Updates a single tile
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/// </summary>
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/// <param name="tile"></param>
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/// <param name="newTile"></param>
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public void UpdateTile(ITile tile, NetTile newTile)
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{
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tile.active(newTile.Active);
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if (newTile.Active && !newTile.Inactive)
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{
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tile.type = newTile.Type;
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}
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if (newTile.FrameImportant)
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{
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tile.frameX = newTile.FrameX;
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tile.frameY = newTile.FrameY;
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}
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if (newTile.HasWall)
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{
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tile.wall = newTile.Wall;
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}
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if (newTile.HasLiquid)
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{
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tile.liquid = newTile.Liquid;
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tile.liquidType(newTile.LiquidType);
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}
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tile.wire(newTile.Wire);
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tile.wire2(newTile.Wire2);
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tile.wire3(newTile.Wire3);
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tile.wire4(newTile.Wire4);
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tile.halfBrick(newTile.IsHalf);
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if (newTile.HasColor)
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{
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tile.color(newTile.TileColor);
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}
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if (newTile.HasWallColor)
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{
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tile.wallColor(newTile.WallColor);
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}
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byte slope = 0;
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if (newTile.Slope)
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{
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slope += 1;
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}
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if (newTile.Slope2)
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{
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slope += 2;
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}
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if (newTile.Slope3)
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{
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slope += 4;
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}
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tile.slope(slope);
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}
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/// <summary>
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/// Determines if a Tile Square for flower-growing boots should be accepted or not
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/// </summary>
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/// <param name="realx"></param>
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/// <param name="realy"></param>
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/// <param name="newTile"></param>
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/// <param name="player"></param>
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/// <returns></returns>
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internal bool HandleFlowerBoots(int realx, int realy, NetTile newTile, TSPlayer player)
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{
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// We need to get the tile below the tile square to determine what grass types are allowed
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if (!WorldGen.InWorld(realx, realy + 1))
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{
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return true;
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}
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ITile tile = Main.tile[realx, realy + 1];
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if (!_grassToPlantMap.TryGetValue(tile.type, out List<ushort> plantTiles) && !plantTiles.Contains(newTile.Type))
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{
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return true;
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}
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return false;
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}
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internal void ProcessSingleTile(int realx, int realy, NetTile newTile, int squareSize, GetDataHandlers.SendTileSquareEventArgs args)
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{
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if (squareSize == 1 && args.Player.Accessories.Any(a => a != null && _flowerBootItems.Contains(a.type)))
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{
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args.Handled = HandleFlowerBoots(realx, realy, newTile, args.Player);
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return;
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}
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ITile tile = Main.tile[realx, realy];
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if (tile.type == TileID.LandMine && !newTile.Active)
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{
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UpdateTile(tile, newTile);
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}
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if (tile.type == TileID.WirePipe)
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{
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UpdateTile(tile, newTile);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="newTiles"></param>
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/// <param name="realx"></param>
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/// <param name="realy"></param>
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/// <param name="player"></param>
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public void ProcessTileObject(TileObjectData data, NetTile[,] newTiles, int realx, int realy, TSPlayer player)
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{
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}
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/// <summary>
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/// Invoked when a SendTileSquare packet is received
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="args"></param>
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public void OnReceiveSendTileSquare(object sender, GetDataHandlers.SendTileSquareEventArgs args)
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{
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short size = args.Size;
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int tileX = args.TileX;
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int tileY = args.TileY;
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if (args.Player.HasPermission(Permissions.allowclientsideworldedit))
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare accepted clientside world edit from {0}", args.Player.Name);
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args.Handled = false;
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return;
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}
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// From White:
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// IIRC it's because 5 means a 5x5 square which is normal for a tile square, and anything bigger is a non-vanilla tile modification attempt
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if (size > 5)
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from non-vanilla tilemod from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from throttle from {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileSquare rejected from being disabled from {0}", args.Player.Name);
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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return;
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}
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bool[,] processed = new bool[size, size];
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NetTile[,] tiles = new NetTile[size, size];
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for (int x = 0; x < size; x++)
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{
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for (int y = 0; y < size; y++)
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{
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tiles[x, y] = new NetTile(args.Data);
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}
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}
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for (int x = 0; x < size; x++)
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{
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for (int y = 0; y < size; y++)
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{
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// Do not handle already processed tiles
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if (processed[x, y])
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{
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continue;
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}
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int realx = tileX + x;
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int realy = tileY + y;
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if ((realx < 0 || realx >= Main.maxTilesX)
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|| (realy < 0 || realy < Main.maxTilesY))
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{
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processed[x, y] = true;
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continue;
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}
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if (!args.Player.HasBuildPermission(realx, realy) ||
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!args.Player.IsInRange(realx, realy))
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{
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continue;
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}
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NetTile newTile = tiles[x, y];
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TileObjectData data;
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if (newTile.Type < TileObjectData._data.Count && (data = TileObjectData._data[newTile.Type]) != null)
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{
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NetTile[,] newTiles = new NetTile[data.Width, data.Height];
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for (int i = 0; i < data.Width; i++)
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{
|
||||
for (int j = 0; j < data.Height; j++)
|
||||
{
|
||||
newTiles[i, j] = tiles[x + i, y + j];
|
||||
processed[x + i, y + j] = true;
|
||||
}
|
||||
}
|
||||
|
||||
ProcessTileObject(data, newTiles, realx, realy, args.Player);
|
||||
continue;
|
||||
}
|
||||
|
||||
ProcessSingleTile(realx, realy, newTile, size, args);
|
||||
processed[x, y] = true;
|
||||
}
|
||||
}
|
||||
|
||||
TShock.Log.ConsoleDebug("Bouncer / SendTileSquare reimplemented from spaghetti from {0}", args.Player.Name);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
bool changed = false;
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
int realx = tileX + x;
|
||||
if (realx < 0 || realx >= Main.maxTilesX)
|
||||
continue;
|
||||
|
||||
for (int y = 0; y < size; y++)
|
||||
{
|
||||
int realy = tileY + y;
|
||||
if (realy < 0 || realy >= Main.maxTilesY)
|
||||
continue;
|
||||
|
||||
var tile = Main.tile[realx, realy];
|
||||
var newtile = tiles[x, y];
|
||||
|
||||
// Junction Box
|
||||
if (tile.type == TileID.WirePipe)
|
||||
{
|
||||
args.Handled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (tile.active() && newtile.Active && tile.type != newtile.Type)
|
||||
{
|
||||
// Grass <-> Grass
|
||||
if ((TileID.Sets.Conversion.Grass[tile.type] && TileID.Sets.Conversion.Grass[newtile.Type]) ||
|
||||
// Dirt <-> Dirt
|
||||
((tile.type == 0 || tile.type == 59) &&
|
||||
(newtile.Type == 0 || newtile.Type == 59)) ||
|
||||
// Ice <-> Ice
|
||||
(TileID.Sets.Conversion.Ice[tile.type] && TileID.Sets.Conversion.Ice[newtile.Type]) ||
|
||||
// Stone <-> Stone
|
||||
((TileID.Sets.Conversion.Stone[tile.type] || Main.tileMoss[tile.type]) &&
|
||||
(TileID.Sets.Conversion.Stone[newtile.Type] || Main.tileMoss[newtile.Type])) ||
|
||||
// Sand <-> Sand
|
||||
(TileID.Sets.Conversion.Sand[tile.type] && TileID.Sets.Conversion.Sand[newtile.Type]) ||
|
||||
// Sandstone <-> Sandstone
|
||||
(TileID.Sets.Conversion.Sandstone[tile.type] && TileID.Sets.Conversion.Sandstone[newtile.Type]) ||
|
||||
// Hardened Sand <-> Hardened Sand
|
||||
(TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type]))
|
||||
{
|
||||
Main.tile[realx, realy].type = newtile.Type;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stone wall <-> Stone wall
|
||||
if (((tile.wall == 1 || tile.wall == 3 || tile.wall == 28 || tile.wall == 83) &&
|
||||
(newtile.Wall == 1 || newtile.Wall == 3 || newtile.Wall == 28 || newtile.Wall == 83)) ||
|
||||
// Leaf wall <-> Leaf wall
|
||||
(((tile.wall >= 63 && tile.wall <= 70) || tile.wall == 81) &&
|
||||
((newtile.Wall >= 63 && newtile.Wall <= 70) || newtile.Wall == 81)))
|
||||
{
|
||||
Main.tile[realx, realy].wall = newtile.Wall;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if ((tile.type == TileID.TrapdoorClosed && (newtile.Type == TileID.TrapdoorOpen || !newtile.Active)) ||
|
||||
(tile.type == TileID.TrapdoorOpen && (newtile.Type == TileID.TrapdoorClosed || !newtile.Active)) ||
|
||||
(!tile.active() && newtile.Active && (newtile.Type == TileID.TrapdoorOpen || newtile.Type == TileID.TrapdoorClosed)))
|
||||
{
|
||||
Main.tile[realx, realy].type = newtile.Type;
|
||||
Main.tile[realx, realy].frameX = newtile.FrameX;
|
||||
Main.tile[realx, realy].frameY = newtile.FrameY;
|
||||
Main.tile[realx, realy].active(newtile.Active);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
TSPlayer.All.SendTileSquare(tileX, tileY, size + 1);
|
||||
WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendTileSquare(tileX, tileY, size);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
|
@ -36,6 +36,7 @@ namespace TShockAPI.Net
|
|||
public bool Wire { get; set; }
|
||||
public bool Wire2 { get; set; }
|
||||
public bool Wire3 { get; set; }
|
||||
public bool Wire4 { get; set; }
|
||||
public byte HalfBrick { get; set; }
|
||||
public byte Actuator { get; set; }
|
||||
public bool Inactive { get; set; }
|
||||
|
|
@ -83,6 +84,7 @@ namespace TShockAPI.Net
|
|||
Wire = false;
|
||||
Wire2 = false;
|
||||
Wire3 = false;
|
||||
Wire4 = false;
|
||||
HalfBrick = 0;
|
||||
Actuator = 0;
|
||||
Inactive = false;
|
||||
|
|
@ -151,8 +153,10 @@ namespace TShockAPI.Net
|
|||
if (Slope3)
|
||||
bits[6] = true;
|
||||
|
||||
if (Wire4)
|
||||
bits[7] = true;
|
||||
|
||||
stream.WriteInt8((byte)bits);
|
||||
stream.WriteByte(bits);
|
||||
|
||||
if (HasColor)
|
||||
{
|
||||
|
|
@ -194,6 +198,7 @@ namespace TShockAPI.Net
|
|||
Slope = flags2[4];
|
||||
Slope2 = flags2[5];
|
||||
Slope3 = flags2[6];
|
||||
Wire4 = flags2[7];
|
||||
|
||||
if (flags2[2])
|
||||
{
|
||||
|
|
|
|||
|
|
@ -620,7 +620,8 @@ namespace TShockAPI
|
|||
|
||||
/// <summary>Determines if the player can build on a given point.</summary>
|
||||
/// <param name="x">The x coordinate they want to build at.</param>
|
||||
/// <param name="y">The y coordinate they want to paint at.</param>
|
||||
/// <param name="y">The y coordinate they want to build at.</param>
|
||||
/// <param name="shouldWarnPlayer">Whether or not the player should be warned if their build attempt fails</param>
|
||||
/// <returns>True if the player can build at the given point from build, spawn, and region protection.</returns>
|
||||
public bool HasBuildPermission(int x, int y, bool shouldWarnPlayer = true)
|
||||
{
|
||||
|
|
@ -679,6 +680,31 @@ namespace TShockAPI
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the player can build a tile object on a given point.
|
||||
/// </summary>
|
||||
/// <param name="x">The x coordinate they want to build at.</param>
|
||||
/// <param name="y">The y coordinate they want to build at.</param>
|
||||
/// <param name="width">The width of the tile object</param>
|
||||
/// <param name="height">The height of the tile object</param>
|
||||
/// <param name="shouldWarnPlayer">Whether or not the player should be warned if their build attempt fails</param>
|
||||
/// <returns>True if the player can build at the given point from build, spawn, and region protection.</returns>
|
||||
public bool HasBuildPermissionForTileObject(int x, int y, int width, int height, bool shouldWarnPlayer = true)
|
||||
{
|
||||
for (int realx = x; realx < x + width; realx++)
|
||||
{
|
||||
for (int realy = y; realy < y + height; realy++)
|
||||
{
|
||||
if (!HasBuildPermission(realx, realy, shouldWarnPlayer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>Determines if the player can paint on a given point. Checks general build permissions, then paint.</summary>
|
||||
/// <param name="x">The x coordinate they want to paint at.</param>
|
||||
/// <param name="y">The y coordinate they want to paint at.</param>
|
||||
|
|
|
|||
|
|
@ -88,6 +88,7 @@
|
|||
<Compile Include="DB\ResearchDatastore.cs" />
|
||||
<Compile Include="DB\TileManager.cs" />
|
||||
<Compile Include="Extensions\ExceptionExt.cs" />
|
||||
<Compile Include="Handlers\SendTileSquareHandler.cs" />
|
||||
<Compile Include="Hooks\AccountHooks.cs" />
|
||||
<Compile Include="Hooks\GeneralHooks.cs" />
|
||||
<Compile Include="Hooks\PlayerHooks.cs" />
|
||||
|
|
@ -211,7 +212,7 @@
|
|||
</PropertyGroup>
|
||||
<ProjectExtensions>
|
||||
<VisualStudio>
|
||||
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
|
||||
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
|
||||
</VisualStudio>
|
||||
</ProjectExtensions>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue