OnPlayerSlot now uses GetDataHandledEventArgs.
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1 changed files with 5 additions and 3 deletions
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@ -207,7 +207,7 @@ namespace TShockAPI
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/// <summary>
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/// For use in a PlayerSlot event
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/// </summary>
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public class PlayerSlotEventArgs : HandledEventArgs
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public class PlayerSlotEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The Terraria playerID
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@ -234,13 +234,15 @@ namespace TShockAPI
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/// PlayerSlot - called at a PlayerSlot event
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/// </summary>
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public static HandlerList<PlayerSlotEventArgs> PlayerSlot = new HandlerList<PlayerSlotEventArgs>();
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private static bool OnPlayerSlot(byte _plr, byte _slot, short _stack, byte _prefix, short _type)
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private static bool OnPlayerSlot(TSPlayer player, MemoryStream data, byte _plr, byte _slot, short _stack, byte _prefix, short _type)
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{
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if (PlayerSlot == null)
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return false;
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var args = new PlayerSlotEventArgs
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{
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Player = player,
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Data = data,
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PlayerId = _plr,
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Slot = _slot,
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Stack = _stack,
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@ -1603,7 +1605,7 @@ namespace TShockAPI
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bypassTrashCanCheck = true;
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}
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if (OnPlayerSlot(plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
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if (OnPlayerSlot(args.Player, args.Data, plr, slot, stack, prefix, type) || plr != args.Player.Index || slot < 0 ||
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slot > NetItem.MaxInventory)
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return true;
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if (args.Player.IgnoreSSCPackets)
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