Add length to database primary keys.

Tweak some of the itembans code to be less inefficient.
Removed a chunk of code from the buff code that prevented users from being buffed with a buff that comes from an item.  This code seemed to cause max cpu usage when being disabled.  I don't think this code is useful, but I leave that to people who own servers.  IMO all buff code should be removed.
This commit is contained in:
Zack Piispanen 2014-09-15 09:05:28 -04:00
parent c29f01b959
commit d5527ade42
5 changed files with 10 additions and 13 deletions

View file

@ -804,6 +804,7 @@ namespace TShockAPI
}
player.IgnoreActionsForCheating = check;
check = "none";
//todo: pretty sure we check every place a players inventory can change, so do we really need to do this?
foreach (Item item in player.TPlayer.armor)
{
if (Itembans.ItemIsBanned(item.name, player))