Add length to database primary keys.
Tweak some of the itembans code to be less inefficient. Removed a chunk of code from the buff code that prevented users from being buffed with a buff that comes from an item. This code seemed to cause max cpu usage when being disabled. I don't think this code is useful, but I leave that to people who own servers. IMO all buff code should be removed.
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5 changed files with 10 additions and 13 deletions
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@ -804,6 +804,7 @@ namespace TShockAPI
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}
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player.IgnoreActionsForCheating = check;
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check = "none";
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//todo: pretty sure we check every place a players inventory can change, so do we really need to do this?
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foreach (Item item in player.TPlayer.armor)
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{
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if (Itembans.ItemIsBanned(item.name, player))
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