Merge branch 'general-devel' of https://github.com/NyxStudios/TShock into general-devel

This commit is contained in:
MarioE 2013-10-01 20:55:30 -04:00
commit d56da313c8
3 changed files with 20 additions and 1 deletions

View file

@ -571,6 +571,7 @@ namespace TShockAPI
args.Player.SendSuccessMessage("Account " + user.Name + " has been registered.");
args.Player.SendSuccessMessage("Your password is " + user.Password);
TShock.Users.AddUser(user);
TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
Log.ConsoleInfo(args.Player.Name + " registered an account: " + user.Name + ".");
}
else
@ -612,6 +613,7 @@ namespace TShockAPI
args.Player.SendSuccessMessage("Account " + user.Name + " has been added to group " + user.Group + "!");
TShock.Users.AddUser(user);
TShock.CharacterDB.SeedInitialData(TShock.Users.GetUser(user));
Log.ConsoleInfo(args.Player.Name + " added Account " + user.Name + " to group " + user.Group);
}
else

View file

@ -73,6 +73,23 @@ namespace TShockAPI.DB
return playerData;
}
public bool SeedInitialData(User user)
{
string initialItems = "-15,1,0~-13,1,0~-16,1,45~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0";
try
{
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5);", user.ID,
100, 100, 20, 20, initialItems);
return true;
}
catch (Exception ex)
{
Log.Error(ex.ToString());
}
return false;
}
public bool InsertPlayerData(TSPlayer player)
{
PlayerData playerData = player.PlayerData;

View file

@ -2534,7 +2534,7 @@ namespace TShockAPI
if (!args.Player.Group.HasPermission(Permissions.ignoreliquidsetdetection))
{
args.Player.TileLiquidThreshold+=amount;
args.Player.TileLiquidThreshold++;
}
if (amount != 0)
{