Refactor Playing method -> ListConnectedPlayers per convention

This commit is contained in:
Lucas Nicodemus 2012-04-24 12:48:32 -06:00
parent 8d5cdf04a8
commit d59cda0ce3

View file

@ -182,7 +182,7 @@ namespace TShockAPI
add(Permissions.manageregion, Region, "region"); add(Permissions.manageregion, Region, "region");
add(Permissions.manageregion, DebugRegions, "debugreg"); add(Permissions.manageregion, DebugRegions, "debugreg");
add(null, Help, "help"); add(null, Help, "help");
add(null, Playing, "playing", "online", "who", "version"); add(null, ListConnectedPlayers, "playing", "online", "who", "version");
add(null, AuthToken, "auth"); add(null, AuthToken, "auth");
add(Permissions.cantalkinthird, ThirdPerson, "me"); add(Permissions.cantalkinthird, ThirdPerson, "me");
add(Permissions.canpartychat, PartyChat, "p"); add(Permissions.canpartychat, PartyChat, "p");
@ -3023,7 +3023,7 @@ namespace TShockAPI
} }
} }
private static void Playing(CommandArgs args) private static void ListConnectedPlayers(CommandArgs args)
{ {
string response = args.Player.Group.HasPermission(Permissions.seeids) string response = args.Player.Group.HasPermission(Permissions.seeids)
? TShock.Utils.GetPlayersWithIds() ? TShock.Utils.GetPlayersWithIds()