Did some tweaks to Teleport to make the bounds checks in one place.

Fixed item drop packet, as well as update the bounds.
This commit is contained in:
Zack Piispanen 2013-09-30 19:34:43 -04:00
parent b8a5492b20
commit d71aacc58d
4 changed files with 36 additions and 46 deletions

View file

@ -1651,24 +1651,6 @@ namespace TShockAPI
float x, y;
if (float.TryParse(args.Parameters[0], out x) && float.TryParse(args.Parameters[1], out y))
{
if (x < 500)
{
x = 500;
}
if (y < 500)
{
y = 500;
}
if (x > Main.rightWorld - 500)
{
x = Main.rightWorld - 500;
}
if (y > Main.bottomWorld - 500)
{
y = Main.bottomWorld - 500;
}
args.Player.Teleport(x, y);
args.Player.SendSuccessMessage("Teleported!");
}