From d79e667407ceea0722c3a1da48c27ca27870db60 Mon Sep 17 00:00:00 2001 From: k0rd Date: Tue, 1 Oct 2013 01:53:54 -0400 Subject: [PATCH] Fixes check for breaking walls --- TShockAPI/GetDataHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 1022e356..f77cbe82 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1868,7 +1868,7 @@ namespace TShockAPI return true; } // If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking. - else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && (selectedItem.pick == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0)) + else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && Main.tile[tileX, tileY].wall == 0 && (selectedItem.pick == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0)) { args.Player.SendTileSquare(tileX, tileY);