Merge branch 'general-devel' into fix_trapdoors

This commit is contained in:
White 2017-01-02 22:03:32 +10:30 committed by GitHub
commit d864acd22f
4 changed files with 40 additions and 5 deletions

View file

@ -2203,8 +2203,13 @@ namespace TShockAPI
return true;
}
}
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[Main.tile[tileX, tileY].type])
if (TShock.Config.AllowCutTilesAndBreakables && Main.tileCut[tile.type])
{
if (action == EditAction.KillWall)
{
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
return false;
}

View file

@ -23,7 +23,6 @@ using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using HttpServer;
using Rests;
@ -102,12 +101,14 @@ namespace TShockAPI
// Server Commands
if (TShock.Config.EnableTokenEndpointAuthentication)
{
Rest.Register(new SecureRestCommand("/status", ServerStatusRoot));
Rest.Register(new SecureRestCommand("/v2/server/status", ServerStatusV2));
Rest.Register(new SecureRestCommand("/v3/server/motd", ServerMotd));
Rest.Register(new SecureRestCommand("/v3/server/rules", ServerRules));
}
else
{
Rest.Register(new RestCommand("/status", (a) => this.ServerStatusRoot(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
Rest.Register(new RestCommand("/v2/server/status", (a) => this.ServerStatusV2(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
Rest.Register(new RestCommand("/v3/server/motd", (a) => this.ServerMotd(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
Rest.Register(new RestCommand("/v3/server/rules", (a) => this.ServerRules(new RestRequestArgs(a.Verbs, a.Parameters, a.Request, SecureRest.TokenData.None, a.Context))));
@ -274,6 +275,16 @@ namespace TShockAPI
};
}
[Description("Get a list of information about the current TShock server.")]
[Route("/status")]
[Token]
private object ServerStatusRoot(RestRequestArgs args)
{
RestObject status = (RestObject)ServerStatusV2(args);
status.Add("upgrade", "/v2/server/status");
return status;
}
[Description("Get a list of information about the current TShock server.")]
[Route("/v2/server/status")]
[Token]
@ -761,10 +772,11 @@ namespace TShockAPI
return new RestObject()
{
{"nickname", player.Name},
{"username", null == player.User ? "" : player.User.Name},
{"username", player.User?.Name},
{"ip", player.IP},
{"group", player.Group.Name},
{"registered", null == player.User ? "" : player.User.Registered},
{"registered", player.User?.Registered},
{"muted", player.mute },
{"position", player.TileX + "," + player.TileY},
{"inventory", string.Join(", ", inventory.Select(p => (p.name + ":" + p.stack)))},
{"armor", string.Join(", ", equipment.Select(p => (p.netID + ":" + p.prefix)))},

View file

@ -822,6 +822,7 @@ namespace TShockAPI
/// <summary>AuthToken - The auth token used by the /auth system to grant temporary superadmin access to new admins.</summary>
public static int AuthToken = -1;
private string _cliPassword = null;
/// <summary>OnPostInit - Fired when the server loads a map, to perform world specific operations.</summary>
/// <param name="args">args - The EventArgs object.</param>
@ -829,6 +830,16 @@ namespace TShockAPI
{
SetConsoleTitle(false);
//This is to prevent a bug where a CLI-defined password causes packets to be
//sent in an unexpected order, resulting in clients being unable to connect
if (!string.IsNullOrEmpty(Netplay.ServerPassword))
{
//CLI defined password overrides a config password
_cliPassword = Netplay.ServerPassword;
Netplay.ServerPassword = "";
Config.ServerPassword = _cliPassword;
}
// Disable the auth system if "auth.lck" is present or a superadmin exists
if (File.Exists(Path.Combine(SavePath, "auth.lck")) || Users.GetUsers().Exists(u => u.Group == new SuperAdminGroup().Name))
{
@ -2172,7 +2183,14 @@ namespace TShockAPI
if (file.MaxSlots > 235)
file.MaxSlots = 235;
Main.maxNetPlayers = file.MaxSlots + 20;
Netplay.ServerPassword = "";
if (!string.IsNullOrEmpty(_cliPassword))
{
//This prevents a config reload from removing/updating a CLI-defined password
file.ServerPassword = _cliPassword;
}
Netplay.spamCheck = false;
}
}