From d87e827d9abe6c51c353ee21e04d6894c3d308bc Mon Sep 17 00:00:00 2001 From: DogooFalchion Date: Wed, 19 Oct 2016 23:20:45 -0400 Subject: [PATCH] Add Hardened Sand to the list of tiles that can be altered by a player --- TShockAPI/GetDataHandlers.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index aae3839b..6b59ad04 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1835,7 +1835,9 @@ namespace TShockAPI (newtile.Type == 1 || newtile.Type == 25 || newtile.Type == 117 || newtile.Type == 203 || Main.tileMoss[newtile.Type])) || // Sand <-> Sand ((tile.type == 53 || tile.type == 112 || tile.type == 116 || tile.type == 234) && - (newtile.Type == 53 || newtile.Type == 112 || newtile.Type == 116 || newtile.Type == 234))) + (newtile.Type == 53 || newtile.Type == 112 || newtile.Type == 116 || newtile.Type == 234)) || + // Hardened Sand <-> Hardened Sand + (TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newtile.Type])) { Main.tile[realx, realy].type = newtile.Type; changed = true;