diff --git a/TShockAPI/Configuration/TShockConfig.cs b/TShockAPI/Configuration/TShockConfig.cs index 14e56cb6..38ed0c46 100644 --- a/TShockAPI/Configuration/TShockConfig.cs +++ b/TShockAPI/Configuration/TShockConfig.cs @@ -251,13 +251,13 @@ namespace TShockAPI.Configuration [Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")] public bool AllowAllowedGroupsToSpawnBannedItems = false; - /// The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk. - [Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")] - public int RespawnSeconds = 10; + /// The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk. + [Description("The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.")] + public int RespawnSeconds = 0; - /// The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk. - [Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")] - public int RespawnBossSeconds = 10; + /// The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk. + [Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.")] + public int RespawnBossSeconds = 0; /// Whether or not to announce boss spawning or invasion starts. [Description("Whether or not to announce boss spawning or invasion starts.")]