Merge pull request #920 from Enerdy/general-devel

Specify which item is causing a player to be disabled. Fixes #909.
This commit is contained in:
Lucas Nicodemus 2015-05-02 07:36:54 -06:00
commit da36fb42f7
2 changed files with 69 additions and 70 deletions

View file

@ -2294,12 +2294,12 @@ namespace TShockAPI
if (control[5]) if (control[5])
{ {
if (TShock.Itembans.ItemIsBanned(args.TPlayer.inventory[item].name, args.Player)) string itemName = args.TPlayer.inventory[item].name;
if (TShock.Itembans.ItemIsBanned(itemName, args.Player))
{ {
control[5] = false; control[5] = false;
args.Player.Disable("Using banned item"); args.Player.Disable("using a banned item ({0})".SFormat(itemName));
args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", itemName);
args.TPlayer.inventory[item].name);
} }
if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180) if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
@ -2528,7 +2528,7 @@ namespace TShockAPI
var type = Main.projectile[index].type; var type = Main.projectile[index].type;
// Players can no longer destroy projectiles that are not theirs as of 1.1.2 // Players can no longer destroy projectiles that are not theirs as of 1.1.2
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles /*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
{ {
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type)); args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
@ -2542,7 +2542,7 @@ namespace TShockAPI
return true; return true;
} }
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
{ {
args.Player.Disable("Does not have projectile permission to kill projectile."); args.Player.Disable("Does not have projectile permission to kill projectile.");
args.Player.RemoveProjectile(ident, owner); args.Player.RemoveProjectile(ident, owner);
@ -2570,7 +2570,7 @@ namespace TShockAPI
if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server. if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
{ {
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true); TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg); TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
return false; return false;
} }
@ -2601,19 +2601,19 @@ namespace TShockAPI
} }
} }
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath)) if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
{ {
if (TShock.Config.BanOnHardcoreDeath) if (TShock.Config.BanOnHardcoreDeath)
{ {
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death")) if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true); TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
} }
else else
{ {
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false); TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
} }
} }
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn) if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{ {
if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID)) if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID))
@ -2676,38 +2676,38 @@ namespace TShockAPI
} }
if (type == 1 && !(bucket == 2 || bucket == 0)) if (type == 1 && !(bucket == 2 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if(type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && !(bucket == 1 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{ {
args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && !(bucket == 1 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions"); args.Player.Disable("Using banned water bucket without permissions");
args.Player.SendTileSquare(tileX, tileY, 1); args.Player.SendTileSquare(tileX, tileY, 1);
return true; return true;
} }
if (type == 2 &&!(bucket == 3 || bucket == 0)) if (type == 2 && !(bucket == 3 || bucket == 0))
{ {
args.Player.SendErrorMessage("You do not have permission to perform this action."); args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading honey without holding a honey bucket"); args.Player.Disable("Spreading honey without holding a honey bucket");
@ -2801,7 +2801,7 @@ namespace TShockAPI
if (TShock.Config.BanOnMediumcoreDeath) if (TShock.Config.BanOnMediumcoreDeath)
{ {
if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death")) if (!TShock.Utils.Ban(args.Player, TShock.Config.MediumcoreBanReason, false, "mediumcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true); TShock.Utils.ForceKick(args.Player, "Death results in a ban, but you are immune to bans.", true);
} }
else else
{ {
@ -2813,23 +2813,23 @@ namespace TShockAPI
} }
else else
args.Player.InitSpawn = true; args.Player.InitSpawn = true;
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
args.Player.sX=args.TPlayer.SpawnX; if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
args.Player.sY=args.TPlayer.SpawnY; {
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1))) args.Player.sX = args.TPlayer.SpawnX;
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48); args.Player.sY = args.TPlayer.SpawnY;
}
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0)) args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
{ }
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48); else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
} {
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
}
args.Player.Dead = false; args.Player.Dead = false;
return false; return false;
} }
@ -2967,13 +2967,13 @@ namespace TShockAPI
if (TShock.CheckTilePermission(args.Player, x, y)) if (TShock.CheckTilePermission(args.Player, x, y))
{ {
args.Player.SendErrorMessage( "You do not have access to modify this area."); args.Player.SendErrorMessage("You do not have access to modify this area.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless)); Convert.ToByte(Main.npc[id].homeless));
return true; return true;
} }
//removed until NPC Home packet actually sends their home coords. //removed until NPC Home packet actually sends their home coords.
/*if (TShock.CheckRangePermission(args.Player, x, y)) /*if (TShock.CheckRangePermission(args.Player, x, y))
{ {
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
@ -3087,7 +3087,7 @@ namespace TShockAPI
} }
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold)) if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{ {
//Player is probably trying to sneak items onto the server in their hands!!! //Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name); TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name);
args.Player.SendData(PacketTypes.ItemDrop, "", id); args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true; return true;
@ -3203,7 +3203,7 @@ namespace TShockAPI
if (Main.npc[id] == null) if (Main.npc[id] == null)
return true; return true;
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap)) if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
{ {
if (TShock.Config.KickOnDamageThresholdBroken) if (TShock.Config.KickOnDamageThresholdBroken)
{ {
@ -3232,8 +3232,7 @@ namespace TShockAPI
} }
if (TShock.Config.RangeChecks && if (TShock.Config.RangeChecks &&
TShock.CheckRangePermission(args.Player, (int) (Main.npc[id].position.X/16f), (int) (Main.npc[id].position.Y/16f), TShock.CheckRangePermission(args.Player, (int)(Main.npc[id].position.X / 16f), (int)(Main.npc[id].position.Y / 16f), 128))
128))
{ {
args.Player.SendData(PacketTypes.NpcUpdate, "", id); args.Player.SendData(PacketTypes.NpcUpdate, "", id);
return true; return true;

View file

@ -871,7 +871,7 @@ namespace TShockAPI
} }
player.IgnoreActionsForCheating = check; player.IgnoreActionsForCheating = check;
check = "none"; check = "none";
//todo: pretty sure we check every place a players inventory can change, so do we really need to do this? // Please don't remove this for the time being; without it, players wearing banned equipment will only get debuffed once
foreach (Item item in player.TPlayer.armor) foreach (Item item in player.TPlayer.armor)
{ {
if (Itembans.ItemIsBanned(item.name, player)) if (Itembans.ItemIsBanned(item.name, player))