Added world specific regions and warps. Added logging. reagions and warps will require redoing
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25472ea497
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db1edd3f98
3 changed files with 62 additions and 27 deletions
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@ -764,7 +764,7 @@ namespace TShockAPI
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private static void SetWarp(CommandArgs args)
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{
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if (args.Parameters.Count > 0)
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if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0]))
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if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0], Main.worldName))
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{
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args.Player.SendMessage("Set warp " + args.Parameters[0], Color.Yellow);
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WarpsManager.WriteSettings();
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@ -1039,7 +1039,7 @@ namespace TShockAPI
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{
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if (!args.Player.TempArea.IsEmpty)
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{
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], true))
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], Main.worldName))
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{
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RegionManager.WriteSettings();
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args.Player.TempArea = Rectangle.Empty;
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