Added world specific regions and warps. Added logging. reagions and warps will require redoing

This commit is contained in:
Twitchy 2011-06-22 16:26:12 +12:00
parent 25472ea497
commit db1edd3f98
3 changed files with 62 additions and 27 deletions

View file

@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Xml;
using Terraria;
namespace TShockAPI
{
@ -11,7 +12,7 @@ namespace TShockAPI
{
public static List<Warp> Warps = new List<Warp>();
public static bool AddWarp(int x, int y, string name)
public static bool AddWarp(int x, int y, string name, string worldname)
{
foreach (Warp nametest in Warps)
{
@ -20,7 +21,7 @@ namespace TShockAPI
return false;
}
}
Warps.Add(new Warp(new Vector2(x, y), name));
Warps.Add(new Warp(new Vector2(x, y), name, worldname));
return true;
}
@ -28,7 +29,7 @@ namespace TShockAPI
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower())
if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
{
Warps.Remove(nametest);
WriteSettings();
@ -42,7 +43,7 @@ namespace TShockAPI
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower())
if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
{
return nametest.WarpPos;
}
@ -69,6 +70,7 @@ namespace TShockAPI
settingsw.WriteElementString("WarpName", warp.WarpName);
settingsw.WriteElementString("X", warp.WarpPos.X.ToString());
settingsw.WriteElementString("Y", warp.WarpPos.Y.ToString());
settingsw.WriteElementString("WorldName", warp.WorldWarpName);
settingsw.WriteEndElement();
}
@ -106,12 +108,16 @@ namespace TShockAPI
{
if (settingr.Read())
{
string name;
string name = string.Empty;
int x = 0;
int y = 0;
string worldname = string.Empty;
settingr.Read();
name = settingr.Value;
if (settingr.Value != "" || settingr.Value != null)
name = settingr.Value;
else
Log.Warn("Warp name is empty, This warp will not work");
settingr.Read();
settingr.Read();
@ -119,7 +125,7 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out x);
else
Console.WriteLine("Could not parse x");
Log.Warn("x for warp " + name + " is empty");
settingr.Read();
settingr.Read();
@ -127,9 +133,17 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out y);
else
Console.WriteLine("Could not parse y");
Log.Warn("y for warp " + name + " is empty");
AddWarp(x, y, name);
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
worldname = settingr.Value;
else
Log.Warn("Worldname for warp " + name + " is empty");
AddWarp(x, y, name, worldname);
}
break;
}
@ -151,17 +165,20 @@ namespace TShockAPI
{
public Vector2 WarpPos { get; set; }
public string WarpName { get; set; }
public string WorldWarpName { get; set; }
public Warp(Vector2 warppos, string name)
public Warp(Vector2 warppos, string name, string worldname)
{
WarpPos = warppos;
WarpName = name;
WorldWarpName = worldname;
}
public Warp()
{
WarpPos = Vector2.Zero;
WarpName = null;
WorldWarpName = string.Empty;
}
}
}