Use less obsolete code

Disable XML comment warnings for the love of god
Fix some random tab/space conflict indentation
This commit is contained in:
Lucas Nicodemus 2015-02-28 19:09:02 -07:00
parent 008de9b28c
commit db6c09787d
4 changed files with 143 additions and 149 deletions

View file

@ -61,7 +61,7 @@ namespace TShockAPI
if (worldpath != null && !Directory.Exists(worldpath))
Directory.CreateDirectory(worldpath);
TShock.Utils.Broadcast("Server map saving, potential lag spike.");
TSPlayer.All.SendInfoMessage("Server map saving, potential lag spike.");
Console.WriteLine("Backing up world...");
SaveManager.Instance.SaveWorld();

View file

@ -62,10 +62,10 @@ namespace TShockAPI
/// </summary>
public class TileEditEventArgs : HandledEventArgs
{
/// <summary>
/// The TSPlayer who made the tile edit
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The TSPlayer who made the tile edit
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The tile coordinate on the X plane
@ -87,10 +87,10 @@ namespace TShockAPI
/// </summary>
public EditAction Action { get; set; }
/// <summary>
/// Did the tile get destroyed successfully.
/// </summary>
public EditType editDetail { get; set; }
/// <summary>
/// Did the tile get destroyed successfully.
/// </summary>
public EditType editDetail { get; set; }
/// <summary>
/// Used when a tile is placed to denote a subtype of tile. (e.g. for tile id 21: Chest = 0, Gold Chest = 1)
@ -109,12 +109,12 @@ namespace TShockAPI
var args = new TileEditEventArgs
{
Player = ply,
Player = ply,
X = x,
Y = y,
Action = action,
EditData = editData,
editDetail = editDetail,
editDetail = editDetail,
Style = style
};
TileEdit.Invoke(null, args);
@ -152,37 +152,37 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// For use in a PlayerTeam event
/// </summary>
public class PlayerTeamEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public byte Team { get; set; }
}
/// <summary>
/// TogglePvp - called when a player toggles pvp
/// </summary>
public static HandlerList<PlayerTeamEventArgs> PlayerTeam;
private static bool OnPlayerTeam(byte _id, byte _team)
{
if (PlayerTeam == null)
return false;
/// <summary>
/// For use in a PlayerTeam event
/// </summary>
public class PlayerTeamEventArgs : HandledEventArgs
{
/// <summary>
/// The Terraria player ID of the player
/// </summary>
public byte PlayerId { get; set; }
/// <summary>
/// Enable/disable pvp?
/// </summary>
public byte Team { get; set; }
}
/// <summary>
/// TogglePvp - called when a player toggles pvp
/// </summary>
public static HandlerList<PlayerTeamEventArgs> PlayerTeam;
private static bool OnPlayerTeam(byte _id, byte _team)
{
if (PlayerTeam == null)
return false;
var args = new PlayerTeamEventArgs
{
PlayerId = _id,
Team = _team,
};
PlayerTeam.Invoke(null, args);
return args.Handled;
}
var args = new PlayerTeamEventArgs
{
PlayerId = _id,
Team = _team,
};
PlayerTeam.Invoke(null, args);
return args.Handled;
}
/// <summary>
/// For use in a PlayerSlot event
@ -1500,56 +1500,56 @@ namespace TShockAPI
string password = args.Data.ReadString();
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
{
string encrPass = TShock.Utils.HashPassword(password);
if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(user.Group);
var group = TShock.Utils.GetGroup(user.Group);
if (Main.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassssc))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
if (Main.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassssc))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
}
args.Player.LoginFailsBySsi = false;
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = args.Player.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = args.Player.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
@ -1577,7 +1577,7 @@ namespace TShockAPI
{
if (args.Player.RequestedSection)
return true;
args.Player.RequestedSection = true;
args.Player.RequestedSection = true;
if (String.IsNullOrEmpty(args.Player.Name))
{
TShock.Utils.ForceKick(args.Player, "Blank name.", true);
@ -2180,15 +2180,15 @@ namespace TShockAPI
return false;
}
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
byte team = args.Data.ReadInt8();
if (OnPlayerTeam(id, team))
return true;
private static bool HandlePlayerTeam(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
byte team = args.Data.ReadInt8();
if (OnPlayerTeam(id, team))
return true;
if (id != args.Player.Index)
return true;
if (id != args.Player.Index)
return true;
if ((DateTime.UtcNow - args.Player.LastPvPTeamChange).TotalSeconds < 5)
{
@ -2197,8 +2197,8 @@ namespace TShockAPI
}
args.Player.LastPvPTeamChange = DateTime.UtcNow;
return false;
}
return false;
}
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
{
@ -2232,7 +2232,7 @@ namespace TShockAPI
if (!pos.Equals(args.Player.LastNetPosition))
{
float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f),
new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f));
new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f));
if (TShock.CheckIgnores(args.Player))
{
if (distance > TShock.Config.MaxRangeForDisabled)
@ -2414,7 +2414,7 @@ namespace TShockAPI
var owner = args.Data.ReadInt8();
var type = args.Data.ReadInt16();
var bits = (BitsByte) args.Data.ReadInt8();
owner = (byte)args.Player.Index;
owner = (byte)args.Player.Index;
float[] ai = new float[Projectile.maxAI];
for (int i = 0; i < Projectile.maxAI; i++)
@ -2444,15 +2444,8 @@ namespace TShockAPI
args.Player.RemoveProjectile(ident, owner);
return true;
}
// Server now checks owner + ident, if owner is different, server will create new projectile.
/*if (args.Player.Index != owner)
{
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to update projectile", owner, args.Player.Index));
args.Player.RemoveProjectile(ident, owner);
return true;
}*/
if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
if (dmg > TShock.Config.MaxProjDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
{
args.Player.Disable(String.Format("Projectile damage is higher than {0}.", TShock.Config.MaxProjDamage));
args.Player.RemoveProjectile(ident, owner);
@ -2470,7 +2463,7 @@ namespace TShockAPI
{
if (type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352))
{
Log.Debug("Certain projectiles have been ignored for cheat detection.");
TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
}
else
{
@ -2497,7 +2490,7 @@ namespace TShockAPI
{
if (type == 90 && TShock.Config.ProjIgnoreShrapnel) // Ignore crystal shards
{
Log.Debug("Ignoring shrapnel per config..");
TShock.Log.Debug("Ignoring shrapnel per config..");
}
else if (!Main.projectile[index].active)
{
@ -2522,7 +2515,7 @@ namespace TShockAPI
{
var ident = args.Data.ReadInt16();
var owner = args.Data.ReadInt8();
owner = (byte)args.Player.Index;
owner = (byte)args.Player.Index;
var index = TShock.Utils.SearchProjectile(ident, owner);
if (index > Main.maxProjectiles || index < 0)
@ -2532,7 +2525,7 @@ namespace TShockAPI
var type = Main.projectile[index].type;
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
{
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
@ -2546,7 +2539,7 @@ namespace TShockAPI
return true;
}
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
if (TShock.CheckProjectilePermission(args.Player, index, type) && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill)
{
args.Player.Disable("Does not have projectile permission to kill projectile.");
args.Player.RemoveProjectile(ident, owner);
@ -2574,7 +2567,7 @@ namespace TShockAPI
if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
return false;
}
@ -2605,18 +2598,18 @@ namespace TShockAPI
}
}
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
{
if (TShock.Config.BanOnHardcoreDeath)
{
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true);
}
else
{
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
}
}
if (args.TPlayer.difficulty == 2 && (TShock.Config.KickOnHardcoreDeath || TShock.Config.BanOnHardcoreDeath))
{
if (TShock.Config.BanOnHardcoreDeath)
{
if (!TShock.Utils.Ban(args.Player, TShock.Config.HardcoreBanReason, false, "hardcore-death"))
TShock.Utils.ForceKick(args.Player, "Death results in a ban, but can't ban you.", true);
}
else
{
TShock.Utils.ForceKick(args.Player, TShock.Config.HardcoreKickReason, true, false);
}
}
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
@ -2681,32 +2674,32 @@ namespace TShockAPI
}
if (type == 1 && !(bucket == 2 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if(type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading lava without holding a lava bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if(type == 1 && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned lava bucket without permissions");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && !(bucket == 1 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && !(bucket == 1 || bucket == 0))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Spreading water without holding a water bucket");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
}
if (type == 0 && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.SendErrorMessage("You do not have permission to perform this action.");
args.Player.Disable("Using banned water bucket without permissions");
args.Player.SendTileSquare(tileX, tileY, 1);
return true;
@ -2820,20 +2813,20 @@ namespace TShockAPI
args.Player.InitSpawn = true;
if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
{
{
args.Player.sX=args.TPlayer.SpawnX;
args.Player.sY=args.TPlayer.SpawnY;
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
}
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == 79)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY -1)))
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
}
args.Player.Dead = false;
return false;
@ -2973,13 +2966,13 @@ namespace TShockAPI
if (TShock.CheckTilePermission(args.Player, x, y))
{
args.Player.SendErrorMessage( "You do not have access to modify this area.");
args.Player.SendErrorMessage( "You do not have access to modify this area.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
}
//removed until NPC Home packet actually sends their home coords.
//removed until NPC Home packet actually sends their home coords.
/*if (TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
@ -3209,7 +3202,7 @@ namespace TShockAPI
if (Main.npc[id] == null)
return true;
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
if (dmg > TShock.Config.MaxDamage && !args.Player.Group.HasPermission(Permissions.ignoredamagecap))
{
if (TShock.Config.KickOnDamageThresholdBroken)
{

View file

@ -58,8 +58,8 @@ namespace TShockAPI
}
catch (Exception ex)
{
Log.Error("World saved notification failed");
Log.Error(ex.ToString());
TShock.Log.Error("World saved notification failed");
TShock.Log.Error(ex.ToString());
}
}
}
@ -134,8 +134,8 @@ namespace TShockAPI
}
catch (Exception e)
{
Log.Error("World saved failed");
Log.Error(e.ToString());
TShock.Log.Error("World saved failed");
TShock.Log.Error(e.ToString());
}
}
}

View file

@ -39,6 +39,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>bin\Debug\TShockAPI.XML</DocumentationFile>
<PlatformTarget>x86</PlatformTarget>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -185,7 +186,7 @@
</PropertyGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
</VisualStudio>
</ProjectExtensions>
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