Adds models for the random bitsbyte data received in packet 13 - player update
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7 changed files with 360 additions and 34 deletions
88
TShockAPI/Models/PlayerUpdate/ControlSet.cs
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88
TShockAPI/Models/PlayerUpdate/ControlSet.cs
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using Terraria;
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namespace TShockAPI.Models.PlayerUpdate
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{
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/// <summary>
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/// Model for a control event sent with a player update packet
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/// </summary>
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public struct ControlSet
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{
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/// <summary>
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/// Backing BitsByte field
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/// </summary>
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public BitsByte bitsbyte;
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/// <summary>
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/// Gets or Sets the Up flag on the backing field
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/// </summary>
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public bool MoveUp
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{
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get => bitsbyte[0];
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set => bitsbyte[0] = value;
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}
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/// <summary>
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/// Gets or Sets the Down flag on the backing field
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/// </summary>
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public bool MoveDown
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{
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get => bitsbyte[1];
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set => bitsbyte[1] = value;
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}
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/// <summary>
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/// Gets or Sets the Left flag on the backing field
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/// </summary>
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public bool MoveLeft
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{
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get => bitsbyte[2];
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set => bitsbyte[2] = value;
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}
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/// <summary>
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/// Gets or Sets the Right flag on the backing field
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/// </summary>
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public bool MoveRight
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{
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get => bitsbyte[3];
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set => bitsbyte[3] = value;
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}
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/// <summary>
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/// Gets or Sets the Jump flag on the backing field
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/// </summary>
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public bool Jump
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{
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get => bitsbyte[4];
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set => bitsbyte[4] = value;
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}
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/// <summary>
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/// Gets or Sets the ControlUseItem flag on the backing field
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/// </summary>
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public bool IsUsingItem
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{
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get => bitsbyte[5];
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set => bitsbyte[5] = value;
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}
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/// <summary>
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/// Gets or Sets the Direction flag on the backing field. True = 1, false = -1
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/// </summary>
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public bool FaceDirection
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{
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get => bitsbyte[6];
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set => bitsbyte[6] = value;
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}
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/// <summary>
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/// Constructs a new instance of ControlsModel with the given backing bitsbyte
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/// </summary>
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/// <param name="bitsbyte"></param>
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public ControlSet(BitsByte bitsbyte)
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{
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this.bitsbyte = bitsbyte;
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}
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}
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}
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87
TShockAPI/Models/PlayerUpdate/MiscDataSet1.cs
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87
TShockAPI/Models/PlayerUpdate/MiscDataSet1.cs
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using Terraria;
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namespace TShockAPI.Models.PlayerUpdate
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{
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/// <summary>
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/// Model for the first set of misc data sent with a player update packet
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/// </summary>
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public struct MiscDataSet1
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{
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/// <summary>
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/// Backing BitsByte field
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/// </summary>
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public BitsByte bitsbyte;
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/// <summary>
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/// Gets or Sets the Pulley flag on the backing field
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/// </summary>
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public bool IsUsingPulley
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{
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get => bitsbyte[0];
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set => bitsbyte[0] = value;
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}
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/// <summary>
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/// Gets or Sets the Pulley Direction flag on the backing field. True = 2, false = 1
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/// </summary>
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public bool PulleyDirection
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{
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get => bitsbyte[1];
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set => bitsbyte[1] = value;
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}
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/// <summary>
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/// Gets or Sets the Velocity > 0 flag on the backing field
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/// </summary>
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public bool HasVelocity
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{
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get => bitsbyte[2];
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set => bitsbyte[2] = value;
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}
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/// <summary>
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/// Gets or Sets the Vortex Stealth flag on the backing field
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/// </summary>
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public bool IsVortexStealthActive
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{
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get => bitsbyte[3];
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set => bitsbyte[3] = value;
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}
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/// <summary>
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/// Gets or Sets the Gravity Direction flag on the backing field. True = 1, False = -1
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/// </summary>
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public bool GravityDirection
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{
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get => bitsbyte[4];
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set => bitsbyte[4] = value;
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}
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/// <summary>
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/// Gets or Sets the Shield Raised flag on the backing field
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/// </summary>
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public bool IsShieldRaised
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{
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get => bitsbyte[5];
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set => bitsbyte[5] = value;
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}
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/// <summary>
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/// Gets or Sets the Ghost flag on the backing field
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/// </summary>
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public bool IsGhosted
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{
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get => bitsbyte[6];
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set => bitsbyte[6] = value;
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}
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/// <summary>
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/// Constructs a new instance of MiscDataSet1 with the given backing BitsByte
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/// </summary>
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/// <param name="bitsbyte"></param>
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public MiscDataSet1(BitsByte bitsbyte)
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{
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this.bitsbyte = bitsbyte;
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}
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}
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}
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101
TShockAPI/Models/PlayerUpdate/MiscDataSet2.cs
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101
TShockAPI/Models/PlayerUpdate/MiscDataSet2.cs
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@ -0,0 +1,101 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria;
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namespace TShockAPI.Models.PlayerUpdate
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{
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/// <summary>
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/// Model for the second set of misc data sent with a player update packet
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/// </summary>
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public struct MiscDataSet2
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{
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/// <summary>
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/// Backing BitsByte field
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/// </summary>
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public BitsByte bitsbyte;
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/// <summary>
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/// Gets or Sets the keepTryingHoverUp flag on the backing field
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/// </summary>
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public bool TryHoveringUp
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{
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get => bitsbyte[0];
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set => bitsbyte[0] = value;
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}
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/// <summary>
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/// Gets or Sets the Void Vault Enabled flag on the backing field
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/// </summary>
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public bool IsVoidVaultEnabled
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{
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get => bitsbyte[1];
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set => bitsbyte[1] = value;
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}
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/// <summary>
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/// Gets or Sets the Sitting flag on the backing field
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/// </summary>
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public bool IsSitting
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{
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get => bitsbyte[2];
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set => bitsbyte[2] = value;
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}
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/// <summary>
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/// Gets or Sets the Downed DD2 Event (any difficulty) flag on the backing field
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/// </summary>
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public bool HasDownedDd2Event
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{
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get => bitsbyte[3];
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set => bitsbyte[3] = value;
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}
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/// <summary>
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/// Gets or Sets the Petting Animal flag on the backing field
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/// </summary>
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public bool IsPettingAnimal
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{
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get => bitsbyte[4];
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set => bitsbyte[4] = value;
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}
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/// <summary>
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/// Gets or Sets the Is Petted Animal Small flag on the backing field
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/// </summary>
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public bool IsPettedAnimalSmall
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{
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get => bitsbyte[5];
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set => bitsbyte[5] = value;
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}
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/// <summary>
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/// Gets or Sets the Can Return with Potion of Return flag on the backing field
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/// </summary>
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public bool CanReturnWithPotionOfReturn
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{
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get => bitsbyte[6];
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set => bitsbyte[6] = value;
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}
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/// <summary>
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/// Gets or Sets the keepTryingHoverDown flag on the backing field
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/// </summary>
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public bool TryHoveringDown
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{
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get => bitsbyte[7];
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set => bitsbyte[7] = value;
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}
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/// <summary>
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/// Constructs a new instance of MiscDataSet2 with the given backing BitsByte
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/// </summary>
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/// <param name="bitsbyte"></param>
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public MiscDataSet2(BitsByte bitsbyte)
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{
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this.bitsbyte = bitsbyte;
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}
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}
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}
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32
TShockAPI/Models/PlayerUpdate/MiscDataSet3.cs
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32
TShockAPI/Models/PlayerUpdate/MiscDataSet3.cs
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Terraria;
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namespace TShockAPI.Models.PlayerUpdate
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{
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/// <summary>
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/// Model for the third set of misc data sent with a player update packet
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/// </summary>
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public struct MiscDataSet3
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{
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public BitsByte bitsbyte;
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public bool IsSleeping
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{
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get => bitsbyte[0];
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set => bitsbyte[0] = value;
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}
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/// <summary>
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/// Constructs a new instance of MiscDataSet3 with the given backing BitsByte
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/// </summary>
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/// <param name="bitsbyte"></param>
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public MiscDataSet3(BitsByte bitsbyte)
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{
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this.bitsbyte = bitsbyte;
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}
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}
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}
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