From db8e9da946a9350312ca09f649107af2384c0252 Mon Sep 17 00:00:00 2001 From: Deathmax Date: Sun, 18 Dec 2011 11:16:29 +0800 Subject: [PATCH] Up the projectile damage limits --- TShockAPI/GetDataHandlers.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 35780a75..effd2500 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -630,10 +630,10 @@ namespace TShockAPI return true; } - if (dmg > 80) // random number, if false positives, increase + if (dmg > 100) // random number, if false positives, increase { TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 80 damage.", args.Player.Name), Color.Red); - if (dmg > 150) + if (dmg > 175) { TShock.Utils.HandleCheater(args.Player, TShock.Config.ProjectileAbuseReason); return true;