Add /sb fishron and /sb *
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1 changed files with 18 additions and 0 deletions
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@ -1746,6 +1746,17 @@ namespace TShockAPI
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NPC npc = new NPC();
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NPC npc = new NPC();
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switch (args.Parameters[0].ToLower())
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switch (args.Parameters[0].ToLower())
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{
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{
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case "*":
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case "all":
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int[] npcIds = { 4, 13, 35, 50, 125, 126, 127, 134, 222, 245, 262, 266, 370 };
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TSPlayer.Server.SetTime(false, 0.0);
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foreach (int i in npcIds)
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{
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npc.SetDefaults(i);
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
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}
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TSPlayer.All.SendSuccessMessage("{0} has spawned all bosses {1} time(s).", args.Player.Name, amount);
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return;
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case "brain":
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case "brain":
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case "brain of cthulhu":
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case "brain of cthulhu":
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npc.SetDefaults(266);
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npc.SetDefaults(266);
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@ -1758,6 +1769,13 @@ namespace TShockAPI
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Destroyer {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Destroyer {1} time(s).", args.Player.Name, amount);
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return;
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return;
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case "duke":
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case "duke fishron":
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case "fishron":
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npc.SetDefaults(370);
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TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Duke Fishron {1} time(s).", args.Player.Name, amount);
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return;
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case "eater":
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case "eater":
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case "eater of worlds":
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case "eater of worlds":
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npc.SetDefaults(13);
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npc.SetDefaults(13);
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