Fix item duplication caused by range checks & netIDs. Fixes #1162

This commit is contained in:
ProfessorXZ 2016-08-14 21:14:40 +02:00
parent 4dca73a6cc
commit dd50d41f2e

View file

@ -3322,7 +3322,8 @@ namespace TShockAPI
// player is attempting to crash clients
if (type < -48 || type >= Main.maxItemTypes)
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
// Causes item duplications. Will be re added later if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
@ -3336,7 +3337,8 @@ namespace TShockAPI
{
if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
// Causes item duplications. Will be re added if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}