Fix item duplication caused by range checks & netIDs. Fixes #1162
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1 changed files with 4 additions and 2 deletions
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@ -3322,7 +3322,8 @@ namespace TShockAPI
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// player is attempting to crash clients
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// player is attempting to crash clients
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if (type < -48 || type >= Main.maxItemTypes)
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if (type < -48 || type >= Main.maxItemTypes)
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{
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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// Causes item duplications. Will be re added later if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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return true;
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}
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}
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@ -3336,7 +3337,8 @@ namespace TShockAPI
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{
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{
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if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
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if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
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{
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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// Causes item duplications. Will be re added if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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return true;
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}
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}
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