Modifiy commands

Remove boss spawning commands, remove deprecation commands, and merge
hardmode commands.
This commit is contained in:
MarioE 2013-10-05 09:23:47 -04:00
parent fb03df1442
commit dd54ddeb5f

View file

@ -188,22 +188,10 @@ namespace TShockAPI
add(Permissions.causeevents, Eclipse, "eclipse"); add(Permissions.causeevents, Eclipse, "eclipse");
add(Permissions.causeevents, Invade, "invade"); add(Permissions.causeevents, Invade, "invade");
add(Permissions.causeevents, Rain, "rain"); add(Permissions.causeevents, Rain, "rain");
add(Permissions.spawnboss, Eater, "eater");
add(Permissions.spawnboss, Eye, "eye");
add(Permissions.spawnboss, King, "king");
add(Permissions.spawnboss, Skeletron, "skeletron");
add(Permissions.spawnboss, WoF, "wof", "wallofflesh");
add(Permissions.spawnboss, Twins, "twins");
add(Permissions.spawnboss, Destroyer, "destroyer");
add(Permissions.spawnboss, SkeletronPrime, "skeletronp", "prime");
add(Permissions.spawnboss, Hardcore, "hardcore");
add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm"); add(Permissions.spawnmob, SpawnMob, "spawnmob", "sm");
add(Permissions.warp, Warp, "warp"); add(Permissions.warp, Warp, "warp");
add(Permissions.managegroup, Group, "group"); add(Permissions.managegroup, Group, "group");
add(Permissions.managegroup, GroupDeprecated, "addgroup", "delgroup", "modgroup");
add(Permissions.manageitem, ItemBan, "itemban"); add(Permissions.manageitem, ItemBan, "itemban");
add(Permissions.manageitem, ItemBanDeprecated,
"additem", "additemgroup", "banitem", "delitem", "delitemgroup", "listitems", "listbanneditems", "unbanitem");
add(Permissions.manageregion, Region, "region"); add(Permissions.manageregion, Region, "region");
add(Permissions.manageregion, DebugRegions, "debugreg"); add(Permissions.manageregion, DebugRegions, "debugreg");
add(Permissions.cfgreload, Reload, "reload"); add(Permissions.cfgreload, Reload, "reload");
@ -241,8 +229,7 @@ namespace TShockAPI
add(Permissions.clearitems, KillProjectiles, "killprojectile"); add(Permissions.clearitems, KillProjectiles, "killprojectile");
add(Permissions.heal, Heal, "heal"); add(Permissions.heal, Heal, "heal");
add(Permissions.buffplayer, GBuff, "gbuff", "buffplayer"); add(Permissions.buffplayer, GBuff, "gbuff", "buffplayer");
add(Permissions.hardmode, StartHardMode, "hardmode"); add(Permissions.hardmode, Hardmode, "hardmode");
add(Permissions.hardmode, DisableHardMode, "stophardmode", "disablehardmode");
add(Permissions.serverinfo, ServerInfo, "stats"); add(Permissions.serverinfo, ServerInfo, "stats");
add(Permissions.worldinfo, WorldInfo, "world"); add(Permissions.worldinfo, WorldInfo, "world");
add(Permissions.savessi, SaveSSC, "savessc"); add(Permissions.savessi, SaveSSC, "savessc");
@ -1383,230 +1370,44 @@ namespace TShockAPI
} }
} }
private static void StartHardMode(CommandArgs args) private static void Hardmode(CommandArgs args)
{ {
if (!TShock.Config.DisableHardmode) if (Main.hardMode)
WorldGen.StartHardmode();
else
args.Player.SendMessage("Hardmode is disabled via config.", Color.Red);
}
private static void DisableHardMode(CommandArgs args)
{ {
Main.hardMode = false; Main.hardMode = false;
args.Player.SendMessage("Hardmode is now disabled.", Color.Green); args.Player.SendSuccessMessage("Hardmode is now off.");
} }
else
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Eater(CommandArgs args)
{ {
if (args.Parameters.Count > 1) if (!TShock.Config.DisableHardmode)
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red); WorldGen.StartHardmode();
return; args.Player.SendSuccessMessage("Hardmode is now on.");
} }
int amount = 1; else
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red); args.Player.SendErrorMessage("Hardmode is disabled via config.");
return;
} }
amount = Math.Min(amount, Main.maxNPCs);
NPC eater = TShock.Utils.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
} }
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Eye(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC eye = TShock.Utils.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void King(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC king = TShock.Utils.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Skeletron(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void WoF(CommandArgs args)
{
if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{
args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red);
return;
}
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TShock.Utils.Broadcast(string.Format("{0} has spawned Wall of Flesh!", args.Player.Name));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Twins(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /twins [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the twins {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Destroyer(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /destroyer [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC destroyer = TShock.Utils.GetNPCById(134);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned the destroyer {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void SkeletronPrime(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /prime [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs);
NPC prime = TShock.Utils.GetNPCById(127);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned skeletron prime {1} times!", args.Player.Name, amount));
}
[Obsolete("This specific command for spawning mobs will replaced soon.")]
private static void Hardcore(CommandArgs args) // TODO: Add all 8 bosses
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
amount = Math.Min(amount, Main.maxNPCs / 4);
NPC retinazer = TShock.Utils.GetNPCById(125);
NPC spaz = TShock.Utils.GetNPCById(126);
NPC destroyer = TShock.Utils.GetNPCById(134);
NPC prime = TShock.Utils.GetNPCById(127);
NPC eater = TShock.Utils.GetNPCById(13);
NPC eye = TShock.Utils.GetNPCById(4);
NPC king = TShock.Utils.GetNPCById(50);
NPC skeletron = TShock.Utils.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(retinazer.type, retinazer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(spaz.type, spaz.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(destroyer.type, destroyer.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(prime.type, prime.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
TShock.Utils.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
} }
private static void SpawnMob(CommandArgs args) private static void SpawnMob(CommandArgs args)
{ {
if (args.Parameters.Count < 1 || args.Parameters.Count > 2) if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]");
return; return;
} }
if (args.Parameters[0].Length == 0) if (args.Parameters[0].Length == 0)
{ {
args.Player.SendMessage("Missing mob name/id", Color.Red); args.Player.SendErrorMessage("Invalid mob type!");
return; return;
} }
int amount = 1; int amount = 1;
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount)) if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]");
return; return;
} }
@ -1615,7 +1416,7 @@ namespace TShockAPI
var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]); var npcs = TShock.Utils.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0) if (npcs.Count == 0)
{ {
args.Player.SendMessage("Invalid mob type!", Color.Red); args.Player.SendErrorMessage("Invalid mob type!");
} }
else if (npcs.Count > 1) else if (npcs.Count > 1)
{ {
@ -1625,16 +1426,24 @@ namespace TShockAPI
{ {
var npc = npcs[0]; var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113) if (npc.type >= 1 && npc.type < Main.maxNPCTypes && npc.type != 113)
//Do not allow WoF to spawn, in certain conditions may cause loops in client
{ {
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20); TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20);
TSPlayer.All.SendSuccessMessage(string.Format("{0} was spawned {1} time(s).", npc.name, amount)); TSPlayer.All.SendSuccessMessage("{0} has spawned {1} {2} time(s).", args.Player.Name, npc.name, amount);
} }
else if (npc.type == 113) else if (npc.type == 113)
args.Player.SendErrorMessage("Sorry, you can't spawn Wall of Flesh! Try /wof instead."); {
// Maybe perhaps do something with WorldGen.SpawnWoF? if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{
args.Player.SendErrorMessage("Can't spawn Wall of Flesh!");
return;
}
NPC.SpawnWOF(new Vector2(args.Player.X, args.Player.Y));
TSPlayer.All.SendSuccessMessage("{0} has spawned Wall of Flesh!", args.Player.Name);
}
else else
args.Player.SendMessage("Invalid mob type!", Color.Red); {
args.Player.SendErrorMessage("Invalid mob type!");
}
} }
} }