Adds a User object to TSPlayer

This commit is contained in:
White 2015-04-29 17:24:20 +09:30
parent f5bf9d55ca
commit dd7ad78d3f
7 changed files with 96 additions and 88 deletions

View file

@ -1464,8 +1464,7 @@ namespace TShockAPI
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = args.Player.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
@ -1506,55 +1505,54 @@ namespace TShockAPI
string password = args.Data.ReadString();
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
if (Hooks.PlayerHooks.OnPlayerPreLogin(args.Player, args.Player.Name, password))
return true;
var user = TShock.Users.GetUserByName(args.Player.Name);
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
if (user != null && !TShock.Config.DisableLoginBeforeJoin)
{
if (user.VerifyPassword(password))
{
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
args.Player.RequiresPassword = false;
args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
if (args.Player.State == 1)
args.Player.State = 2;
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
var group = TShock.Utils.GetGroup(user.Group);
var group = TShock.Utils.GetGroup(user.Group);
if (Main.ServerSideCharacter)
if (Main.ServerSideCharacter)
{
if (group.HasPermission(Permissions.bypassssc))
{
if (group.HasPermission(Permissions.bypassssc))
{
args.Player.IgnoreActionsForClearingTrashCan = false;
}
args.Player.PlayerData.RestoreCharacter(args.Player);
args.Player.IgnoreActionsForClearingTrashCan = false;
}
args.Player.PlayerData.RestoreCharacter(args.Player);
}
args.Player.LoginFailsBySsi = false;
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.ignorestackhackdetection))
args.Player.IgnoreActionsForCheating = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
if (group.HasPermission(Permissions.usebanneditem))
args.Player.IgnoreActionsForDisabledArmor = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.UserAccountName = args.Player.Name;
args.Player.UserID = TShock.Users.GetUserID(args.Player.UserAccountName);
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
args.Player.Group = group;
args.Player.tempGroup = null;
args.Player.User = user;
args.Player.IsLoggedIn = true;
args.Player.IgnoreActionsForInventory = "none";
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
TShock.Utils.ForceKick(args.Player, "Invalid user account password.", true);
@ -2618,10 +2616,9 @@ namespace TShockAPI
if (args.TPlayer.difficulty == 2 && Main.ServerSideCharacter && args.Player.IsLoggedIn)
{
User user = TShock.Users.GetUserByName(args.Player.UserAccountName);
if (TShock.CharacterDB.RemovePlayer(user.ID))
if (TShock.CharacterDB.RemovePlayer(args.Player.User.ID))
{
TShock.CharacterDB.SeedInitialData(user);
TShock.CharacterDB.SeedInitialData(args.Player.User);
}
}