Create & move OnPlaceTileEntity to Bouncer; fix unreachable code
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3 changed files with 78 additions and 16 deletions
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@ -78,6 +78,7 @@ Putting this stuff down here so things don't conflict as often.
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* Added `TSPlayer` to `GetDataHandlers.NPCStrike`. (@hakusaro)
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* Added `TSPlayer` to `GetDataHandlers.PlayerAnimation`. (@hakusaro)
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* Added `GetDataHandlers.MassWireOperation` hook and related arguments. (@hakusaro)
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* Added `GetDataHandlers.PlaceTileEntity` hook and related arguments. (@hakusaro)
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## TShock 4.3.25
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* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
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@ -41,6 +41,7 @@ namespace TShockAPI
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{
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// Setup hooks
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GetDataHandlers.PlaceTileEntity.Register(OnPlaceTileEntity);
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GetDataHandlers.PlayerAnimation.Register(OnPlayerAnimation);
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GetDataHandlers.NPCStrike.Register(OnNPCStrike);
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GetDataHandlers.ItemDrop.Register(OnItemDrop);
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@ -60,6 +61,30 @@ namespace TShockAPI
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GetDataHandlers.TileEdit.Register(OnTileEdit);
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}
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/// <summary>Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args)
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{
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if (TShock.CheckIgnores(args.Player))
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{
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args.Handled = true;
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return;
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}
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if (TShock.CheckTilePermission(args.Player, args.X, args.Y))
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{
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args.Handled = true;
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return;
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}
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if (TShock.CheckRangePermission(args.Player, args.X, args.Y))
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{
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles validation of of basic anti-cheat on mass wire operations.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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@ -87,16 +112,22 @@ namespace TShockAPI
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y = p.Y;
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if (!TShock.Utils.TilePlacementValid(x, y) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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{
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args.Handled = true;
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Handled = true;
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return;
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}
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if (TShock.CheckTilePermission(args.Player, x, y))
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{
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args.Handled = true;
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return;
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}
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}
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}
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@ -497,8 +528,10 @@ namespace TShockAPI
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int flag = args.Flag;
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if (!TShock.Utils.TilePlacementValid(tileX, tileY) || (args.Player.Dead && TShock.Config.PreventDeadModification))
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{
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args.Handled = true;
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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@ -1304,6 +1304,42 @@ namespace TShockAPI
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return args.Handled;
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}
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/// <summary>For use in a PlaceTileEntity event.</summary>
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public class PlaceTileEntityEventArgs : HandledEventArgs
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{
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/// <summary>The TSPlayer that triggered the event.</summary>
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public TSPlayer Player { get; set; }
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/// <summary>The X coordinate of the event.</summary>
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public short X { get; set; }
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/// <summary>The Y coordinate of the event.</summary>
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public short Y { get; set; }
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/// <summary>The Type of event.</summary>
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public byte Type { get; set; }
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}
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/// <summary>Fired when a PlaceTileEntity event occurs.</summary>
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public static HandlerList<PlaceTileEntityEventArgs> PlaceTileEntity;
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private static bool OnPlaceTileEntity(TSPlayer player, short x, short y, byte type)
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{
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if (PlaceTileEntity == null)
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return false;
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var args = new PlaceTileEntityEventArgs
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{
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Player = player,
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X = x,
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Y = y,
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Type = type
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};
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PlaceTileEntity.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>
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/// For use with a NPCSpecial event
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/// </summary>
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@ -3175,7 +3211,14 @@ namespace TShockAPI
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{
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var x = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var type = args.Data.ReadByte();
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var type = (byte) args.Data.ReadByte();
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if (OnPlaceTileEntity(args.Player, x, y, type))
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{
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return true;
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}
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// ItemBan subsystem
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if (TShock.TileBans.TileIsBanned((short)TileID.LogicSensor, args.Player))
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{
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@ -3184,21 +3227,6 @@ namespace TShockAPI
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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return true;
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}
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if (TShock.CheckTilePermission(args.Player, x, y))
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{
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return true;
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}
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if (TShock.CheckRangePermission(args.Player, x, y))
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{
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return true;
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}
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return false;
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}
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