Refactored the many matches found redundancy by adding a utils method. Changed the csproj to build x86 instead of anycpu which was causing issues for release.
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1a1d980186
commit
dea360869b
3 changed files with 42 additions and 67 deletions
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@ -739,19 +739,7 @@ namespace TShockAPI
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var players = TShock.Utils.FindPlayer(args.Parameters[0]);
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if (players.Count > 1)
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{
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var plrMatches = "";
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foreach (TSPlayer plr in players)
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{
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if (plrMatches.Length != 0)
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{
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plrMatches += ", " + plr.Name;
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}
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else
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{
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plrMatches += plr.Name;
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}
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}
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args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches);
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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return;
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}
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try
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@ -785,19 +773,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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var plrMatches = "";
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foreach (TSPlayer plr in players)
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{
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if (plrMatches.Length != 0)
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{
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plrMatches += ", " + plr.Name;
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}
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else
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{
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plrMatches += plr.Name;
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}
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}
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args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches);
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else
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{
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@ -960,19 +936,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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var plrMatches = "";
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foreach (TSPlayer plr in players)
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{
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if (plrMatches.Length != 0)
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{
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plrMatches += ", " + plr.Name;
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}
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else
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{
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plrMatches += plr.Name;
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}
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}
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args.Player.SendErrorMessage("More than one player matched! Matches: " + plrMatches);
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else
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{
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@ -1142,7 +1106,7 @@ namespace TShockAPI
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}
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else if( matchedPlayers.Count > 1 )
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{
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args.Player.SendErrorMessage("{0} players matched \"{1}\".", matchedPlayers.Count, playerNameToMatch);
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TShock.Utils.SendMultipleMatchError(args.Player, matchedPlayers.Select(p => p.Name));
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return;
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}
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@ -1217,8 +1181,7 @@ namespace TShockAPI
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if (ply.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("Found more than one match for {0}.", args.Parameters[0]));
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return;
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TShock.Utils.SendMultipleMatchError(args.Player, ply.Select(p => p.UserAccountName));
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}
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if(!TShock.Groups.GroupExists(args.Parameters[1]))
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@ -1641,7 +1604,7 @@ namespace TShockAPI
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}
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else if (npcs.Count > 1)
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{
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args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
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TShock.Utils.SendMultipleMatchError(args.Player, npcs.Select(n => n.name));
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}
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else
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{
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@ -1689,7 +1652,7 @@ namespace TShockAPI
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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else if (!players[0].TPAllow && !args.Player.Group.HasPermission(Permissions.tpall))
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{
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var plr = players[0];
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@ -1739,7 +1702,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else
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{
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@ -1880,7 +1843,7 @@ namespace TShockAPI
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}
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else if (foundplr.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, foundplr.Select(p => p.Name));
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return;
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}
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string warpName = args.Parameters[2];
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@ -2206,7 +2169,7 @@ namespace TShockAPI
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}
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else if (items.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched.", items.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
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}
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else
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{
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@ -2232,7 +2195,7 @@ namespace TShockAPI
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}
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else if (items.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched.", items.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
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}
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else
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{
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@ -2277,7 +2240,7 @@ namespace TShockAPI
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}
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else if (items.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched.", items.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
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}
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else
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{
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@ -2303,7 +2266,7 @@ namespace TShockAPI
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}
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else if (items.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched.", items.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
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}
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else
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{
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@ -2544,7 +2507,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else
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{
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@ -3304,7 +3267,7 @@ namespace TShockAPI
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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else if (players[0].Group.HasPermission(Permissions.mute))
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{
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args.Player.SendErrorMessage("You cannot mute this player.");
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@ -3351,7 +3314,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else if (args.Player.mute)
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args.Player.SendErrorMessage("You are muted.");
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@ -3395,7 +3358,7 @@ namespace TShockAPI
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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else
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{
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var ply = players[0];
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@ -3459,7 +3422,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else
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{
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@ -3528,8 +3491,7 @@ namespace TShockAPI
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}
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else if (matchedItems.Count > 1)
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{
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args.Player.SendErrorMessage("More than one item matched:");
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args.Player.SendErrorMessage(string.Join(", ", matchedItems.Select(i => i.name)));
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TShock.Utils.SendMultipleMatchError(args.Player, matchedItems.Select(i => i.name));
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return;
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}
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else
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@ -3546,10 +3508,10 @@ namespace TShockAPI
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if (amountParamIndex != -1 && args.Parameters.Count > amountParamIndex + 1)
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{
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string prefixidOrName = args.Parameters[amountParamIndex + 1];
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List<int> matchedPrefixIds = TShock.Utils.GetPrefixByIdOrName(prefixidOrName);
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var matchedPrefixIds = TShock.Utils.GetPrefixByIdOrName(prefixidOrName);
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if (matchedPrefixIds.Count > 1)
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{
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args.Player.SendErrorMessage("More than one ({0}) prefixes matched \"{1}\".", matchedPrefixIds.Count, prefixidOrName);
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TShock.Utils.SendMultipleMatchError(args.Player, matchedPrefixIds.Select(p => p.ToString()));
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return;
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}
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else if (matchedPrefixIds.Count == 0)
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@ -3624,7 +3586,7 @@ namespace TShockAPI
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}
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else if (items.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) item matched!", items.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, items.Select(i => i.name));
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}
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else
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{
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@ -3638,7 +3600,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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}
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else
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{
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@ -3723,7 +3685,7 @@ namespace TShockAPI
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}
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else if (players.Count > 1)
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{
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args.Player.SendErrorMessage("More than one player matched!");
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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return;
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}
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else
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@ -3777,7 +3739,7 @@ namespace TShockAPI
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}
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else if (found.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) buff matched!", found.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, found.Select(f => Main.buffName[f]));
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return;
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}
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id = found[0];
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@ -3813,7 +3775,7 @@ namespace TShockAPI
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}
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else if (foundplr.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, foundplr.Select(p => p.Name));
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return;
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}
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else
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@ -3828,7 +3790,7 @@ namespace TShockAPI
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}
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else if (found.Count > 1)
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{
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args.Player.SendErrorMessage(string.Format("More than one ({0}) buff matched!", found.Count));
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TShock.Utils.SendMultipleMatchError(args.Player, found.Select(b => Main.buffName[b]));
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return;
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}
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id = found[0];
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