Adds option to remember leave positions. Change to true in config.json
This commit is contained in:
parent
f790d9378c
commit
df1cbab1f5
6 changed files with 162 additions and 3 deletions
136
TShockAPI/RememberPosManager.cs
Normal file
136
TShockAPI/RememberPosManager.cs
Normal file
|
|
@ -0,0 +1,136 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using Terraria;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Xml;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
class RemeberedPosManager
|
||||
{
|
||||
public static List<RemeberedPos> RemeberedPosistions = new List<RemeberedPos>();
|
||||
|
||||
public static void LoadPos()
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
|
||||
xmlReaderSettings.IgnoreWhitespace = true;
|
||||
|
||||
using (XmlReader settingr = XmlReader.Create(FileTools.RememberedPosPath, xmlReaderSettings))
|
||||
{
|
||||
while (settingr.Read())
|
||||
{
|
||||
if (settingr.IsStartElement())
|
||||
{
|
||||
switch (settingr.Name)
|
||||
{
|
||||
case "Positions":
|
||||
{
|
||||
break;
|
||||
}
|
||||
case "Player":
|
||||
{
|
||||
if (settingr.Read())
|
||||
{
|
||||
string IP = null;
|
||||
float X = 0;
|
||||
float Y = 0;
|
||||
|
||||
settingr.Read();
|
||||
if (settingr.Value != "" || settingr.Value != null)
|
||||
IP = settingr.Value;
|
||||
else
|
||||
Log.Warn("IP is empty");
|
||||
|
||||
|
||||
settingr.Read();
|
||||
settingr.Read();
|
||||
settingr.Read();
|
||||
if (settingr.Value != "" || settingr.Value != null)
|
||||
float.TryParse(settingr.Value, out X);
|
||||
else
|
||||
Log.Warn("X for IP " + IP + " is empty");
|
||||
|
||||
settingr.Read();
|
||||
settingr.Read();
|
||||
settingr.Read();
|
||||
if (settingr.Value != "" || settingr.Value != null)
|
||||
float.TryParse(settingr.Value, out Y);
|
||||
else
|
||||
Log.Warn("Y for IP " + IP + " is empty");
|
||||
|
||||
if (X != 0 && Y != 0)
|
||||
RemeberedPosistions.Add(new RemeberedPos(IP, new Vector2(X, Y)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Log.Info("Read Remembered Positions");
|
||||
}
|
||||
catch
|
||||
{
|
||||
Log.Warn("Could not read Remembered Positions");
|
||||
WriteSettings();
|
||||
}
|
||||
}
|
||||
|
||||
public static void WriteSettings()
|
||||
{
|
||||
try
|
||||
{
|
||||
XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
|
||||
xmlWriterSettings.Indent = true;
|
||||
xmlWriterSettings.NewLineChars = Environment.NewLine;
|
||||
|
||||
using (XmlWriter settingsw = XmlWriter.Create(FileTools.RememberedPosPath, xmlWriterSettings))
|
||||
{
|
||||
settingsw.WriteStartDocument();
|
||||
settingsw.WriteStartElement("Positions");
|
||||
|
||||
foreach (RemeberedPos player in RemeberedPosistions)
|
||||
{
|
||||
settingsw.WriteStartElement("Player");
|
||||
settingsw.WriteElementString("IP", player.IP);
|
||||
settingsw.WriteElementString("X", player.Pos.X.ToString());
|
||||
settingsw.WriteElementString("Y", player.Pos.Y.ToString());
|
||||
settingsw.WriteEndElement();
|
||||
}
|
||||
|
||||
settingsw.WriteEndElement();
|
||||
settingsw.WriteEndDocument();
|
||||
}
|
||||
Log.Info("Wrote Remembered Positions");
|
||||
}
|
||||
catch
|
||||
{
|
||||
Log.Warn("Could not write Remembered Positions");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class RemeberedPos
|
||||
{
|
||||
public string IP { get; set; }
|
||||
public Vector2 Pos { get; set; }
|
||||
|
||||
public RemeberedPos(string ip, Vector2 pos)
|
||||
{
|
||||
IP = ip;
|
||||
Pos = pos;
|
||||
}
|
||||
|
||||
public RemeberedPos()
|
||||
{
|
||||
IP = string.Empty;
|
||||
Pos = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue