Rename Utils.ActivePlayers to something better.
Issues related to ICollections being null led to reverting migrating this to TSPlayer until a better solution is uncovered.
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a5cad284a8
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5 changed files with 11 additions and 11 deletions
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@ -4819,7 +4819,7 @@ namespace TShockAPI
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return;
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}
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args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
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args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.GetActivePlayerCount(), TShock.Config.MaxSlots);
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var players = new List<string>();
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@ -1892,7 +1892,7 @@ namespace TShockAPI
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if (OnGetSection(args.Player, args.Data, args.Data.ReadInt32(), args.Data.ReadInt32()))
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return true;
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if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
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if (TShock.Utils.GetActivePlayerCount() + 1 > TShock.Config.MaxSlots &&
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!args.Player.HasPermission(Permissions.reservedslot))
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{
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args.Player.Kick(TShock.Config.ServerFullReason, true, true);
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@ -144,7 +144,7 @@ namespace TShockAPI
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return new JsonData()
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{
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port = Terraria.Netplay.ListenPort,
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currentPlayers = TShock.Utils.ActivePlayers(),
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currentPlayers = TShock.Utils.GetActivePlayerCount(),
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maxPlayers = TShock.Config.MaxSlots,
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systemRam = GetTotalSystemRam(ServerApi.RunningMono),
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version = TShock.VersionNum.ToString(),
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@ -1241,7 +1241,7 @@ namespace TShockAPI
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var player = new TSPlayer(args.Who);
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if (Utils.ActivePlayers() + 1 > Config.MaxSlots + Config.ReservedSlots)
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if (Utils.GetActivePlayerCount() + 1 > Config.MaxSlots + Config.ReservedSlots)
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{
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player.Kick(Config.ServerFullNoReservedReason, true, true, null, false);
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args.Handled = true;
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@ -1400,7 +1400,7 @@ namespace TShockAPI
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}
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// The last player will leave after this hook is executed.
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if (Utils.ActivePlayers() == 1)
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if (Utils.GetActivePlayerCount() == 1)
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{
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if (Config.SaveWorldOnLastPlayerExit)
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SaveManager.Instance.SaveWorld();
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@ -1621,7 +1621,7 @@ namespace TShockAPI
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if (Config.EnableGeoIP && TShock.Geo != null)
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{
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Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
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player.Group.Name, player.Country, TShock.Utils.ActivePlayers(),
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player.Group.Name, player.Country, TShock.Utils.GetActivePlayerCount(),
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TShock.Config.MaxSlots);
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if (!player.SilentJoinInProgress)
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Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
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@ -1629,7 +1629,7 @@ namespace TShockAPI
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else
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{
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Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
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player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
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player.Group.Name, TShock.Utils.GetActivePlayerCount(), TShock.Config.MaxSlots);
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if (!player.SilentJoinInProgress)
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Utils.Broadcast(player.Name + " has joined.", Color.Yellow);
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}
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@ -153,7 +153,7 @@ namespace TShockAPI
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/// Gets the number of active players on the server.
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/// </summary>
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/// <returns>The number of active players on the server.</returns>
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public int ActivePlayers()
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public int GetActivePlayerCount()
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{
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return Main.player.Where(p => null != p && p.active).Count();
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}
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@ -1117,7 +1117,7 @@ namespace TShockAPI
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}
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else
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{
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invasionSize = 100 + (TShock.Config.InvasionMultiplier * ActivePlayers());
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invasionSize = 100 + (TShock.Config.InvasionMultiplier * GetActivePlayerCount());
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}
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// Order matters
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@ -1151,12 +1151,12 @@ namespace TShockAPI
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}
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/// <summary>Updates the console title with some pertinent information.</summary>
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/// <param name="empty">If the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
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/// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param>
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internal void SetConsoleTitle(bool empty)
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{
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Console.Title = string.Format("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
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!string.IsNullOrWhiteSpace(TShock.Config.ServerName) ? TShock.Config.ServerName + " - " : "",
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empty ? 0 : ActivePlayers(),
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empty ? 0 : GetActivePlayerCount(),
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TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
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}
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