Merge branch 'master' of github.com:TShock/TShock
This commit is contained in:
commit
df7b0e8f57
2 changed files with 13 additions and 3 deletions
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@ -117,7 +117,17 @@ namespace TShockAPI
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return;
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return;
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}
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}
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string caller = "TShock";
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StackTrace trace = new StackTrace();
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StackFrame frame = null;
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frame = trace.GetFrame(2);
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string caller = "TShock: ";
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if (frame != null && frame.GetMethod().DeclaringType != null)
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{
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caller += frame.GetMethod().DeclaringType.Name + ": ";
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}
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_logWriter.WriteLine(string.Format("{0} - {1}: {2}: {3}",
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_logWriter.WriteLine(string.Format("{0} - {1}: {2}: {3}",
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DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture),
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DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture),
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@ -415,8 +415,8 @@ namespace TShockAPI
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{
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{
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int oldSpawnX = Main.spawnTileX;
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int oldSpawnX = Main.spawnTileX;
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int oldSpawnY = Main.spawnTileY;
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int oldSpawnY = Main.spawnTileY;
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Main.spawnTileX = x;
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Main.spawnTileX = x/16;
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Main.spawnTileY = y;
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Main.spawnTileY = y/16;
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//Send only that player the new spawn point data
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//Send only that player the new spawn point data
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NetMessage.SendData(7, ply, -1, "", 0, 0f, 0f, 0f);
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NetMessage.SendData(7, ply, -1, "", 0, 0f, 0f, 0f);
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//Force them to respawn
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//Force them to respawn
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