ReSharper Code optimization

This commit is contained in:
Shank 2011-06-05 23:36:41 -06:00
parent 8b99bfacc0
commit dfc4325e59
10 changed files with 233 additions and 201 deletions

View file

@ -1,41 +1,38 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.IO;
using Newtonsoft.Json;
using Terraria;
namespace TShockAPI
{
/// <summary>
/// Provides all the stupid little variables a home away from home.
/// </summary>
class ConfigurationManager
internal class ConfigurationManager
{
public static int invasionMultiplier = 1;
public static int defaultMaxSpawns = 4;
public static int defaultSpawnRate = 700;
public static int serverPort = 7777;
public static bool enableWhitelist = false;
public static bool infiniteInvasion = false;
public static bool permaPvp = false;
public static int killCount = 0;
public static bool startedInvasion = false;
public static bool enableWhitelist;
public static bool infiniteInvasion;
public static bool permaPvp;
public static int killCount;
public static bool startedInvasion;
public static bool kickCheater = true;
public static bool banCheater = true;
public static bool kickGriefer = true;
public static bool banGriefer = true;
public static bool banTnt = false;
public static bool kickTnt = false;
public static bool banTnt;
public static bool kickTnt;
public static bool banBoom = true;
public static bool kickBoom = true;
public static bool spawnProtect = true;
public static int spawnProtectRadius = 5;
public static string distributationAgent = "facepunch";
public static int authToken = 0;
public static int authToken;
public static int maxSlots = 8;
public enum NPCList : int
public enum NPCList
{
WORLD_EATER = 0,
EYE = 1,
@ -67,17 +64,17 @@ namespace TShockAPI
spawnProtectRadius = cfg.SpawnProtectionRadius;
distributationAgent = cfg.DistributationAgent;
maxSlots = cfg.MaxSlots;
Terraria.NPC.maxSpawns = defaultMaxSpawns;
Terraria.NPC.defaultSpawnRate = defaultSpawnRate;
NPC.maxSpawns = defaultMaxSpawns;
NPC.defaultSpawnRate = defaultSpawnRate;
}
public static void WriteJsonConfiguration()
{
if (!System.IO.Directory.Exists(FileTools.SaveDir))
if (!Directory.Exists(FileTools.SaveDir))
{
System.IO.Directory.CreateDirectory(FileTools.SaveDir);
Directory.CreateDirectory(FileTools.SaveDir);
}
if (System.IO.File.Exists(FileTools.SaveDir + "config.json"))
if (File.Exists(FileTools.SaveDir + "config.json"))
{
return;
}