ReSharper Code optimization

This commit is contained in:
Shank 2011-06-05 23:36:41 -06:00
parent 8b99bfacc0
commit dfc4325e59
10 changed files with 233 additions and 201 deletions

View file

@ -1,16 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using Terraria;
namespace TShockAPI
{
public class TSPlayer
{
public uint tileThreshold;
public Dictionary<TShock.Position, Terraria.Tile> tilesDestroyed = new Dictionary<TShock.Position, Terraria.Tile>();
public bool syncHP = false;
public bool syncMP = false;
public Dictionary<TShock.Position, Tile> tilesDestroyed = new Dictionary<TShock.Position, Tile>();
public bool syncHP;
public bool syncMP;
public Group group;
private int player;
@ -20,9 +18,9 @@ namespace TShockAPI
player = ply;
}
public Terraria.Player GetPlayer()
public Player GetPlayer()
{
return Terraria.Main.player[player];
return Main.player[player];
}
public int GetPlayerID()
@ -30,4 +28,4 @@ namespace TShockAPI
return player;
}
}
}
}