Add config defined threshold kicks to Bouncer
along with various other minor refinements
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parent
056f5b1c6a
commit
e009febdca
1 changed files with 73 additions and 15 deletions
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@ -494,9 +494,20 @@ namespace TShockAPI
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if (args.Player.TileKillThreshold >= TShock.Config.TileKillThreshold)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the damage value they were disabled for to TShock so we can improve this!");
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args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
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if (TShock.Config.KickOnTileKillThresholdBroken)
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{
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args.Player.Kick(string.Format("Tile kill threshold exceeded {0}.", TShock.Config.TileKillThreshold));
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the tile kill threshold they were disabled for to TShock so we can improve this!");
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args.Handled = true;
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return;
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}
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else
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the tile kill threshold they were disabled for to TShock so we can improve this!");
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args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -504,9 +515,20 @@ namespace TShockAPI
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if (args.Player.TilePlaceThreshold >= TShock.Config.TilePlaceThreshold)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the damage value they were disabled for to TShock so we can improve this!");
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args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
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if (TShock.Config.KickOnTilePlaceThresholdBroken)
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{
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args.Player.Kick(string.Format("Tile place threshold exceeded {0}.", TShock.Config.TilePlaceThreshold));
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the tile place threshold they were disabled for to TShock so we can improve this!");
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args.Handled = true;
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return;
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}
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else
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the tile place threshold they were disabled for to TShock so we can improve this!");
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args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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return;
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@ -761,8 +783,20 @@ namespace TShockAPI
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if (args.Player.ProjectileThreshold >= TShock.Config.ProjectileThreshold)
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{
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args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
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TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from proj update threshold from {0} {1}/{2}", args.Player.Name, args.Player.ProjectileThreshold, TShock.Config.ProjectileThreshold);
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if (TShock.Config.KickOnProjectileThresholdBroken)
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{
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args.Player.Kick(string.Format("Projectile update threshold exceeded {0}.", TShock.Config.ProjectileThreshold));
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TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from proj update threshold from {0} {1}/{2}", args.Player.Name, args.Player.ProjectileThreshold, TShock.Config.ProjectileThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the projectile update threshold they were disabled for to TShock so we can improve this!");
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args.Handled = true;
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return;
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}
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else
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{
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args.Player.Disable("Reached projectile update threshold.", DisableFlags.WriteToLogAndConsole);
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TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from proj update threshold from {0} {1}/{2}", args.Player.Name, args.Player.ProjectileThreshold, TShock.Config.ProjectileThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the projectile update threshold they were disabled for to TShock so we can improve this!");
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}
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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return;
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@ -1114,8 +1148,20 @@ namespace TShockAPI
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if (args.Player.TileLiquidThreshold >= TShock.Config.TileLiquidThreshold)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.TileLiquidThreshold);
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args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
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if (TShock.Config.KickOnTileLiquidThresholdBroken)
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{
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args.Player.Kick(string.Format("Reached TileLiquid threshold {0}.", TShock.Config.TileLiquidThreshold));
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TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.TileLiquidThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the tile liquid threshold they were disabled for to TShock so we can improve this!");
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args.Handled = true;
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return;
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}
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else
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{
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TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.TileLiquidThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the tile liquid threshold they were disabled for to TShock so we can improve this!");
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args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
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}
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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@ -1442,23 +1488,35 @@ namespace TShockAPI
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// and the healing you can do with that is 20% of your damage.
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if (amount > TShock.Config.MaxDamage * 0.2)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome 0.2 check from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer 0.2 check from {0}", args.Player.Name);
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args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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return;
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}
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if (args.Player.HealOtherThreshold > TShock.Config.HealOtherThreshold)
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if (args.Player.HealOtherThreshold >= TShock.Config.HealOtherThreshold)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected heal other threshold from {0} {1}/{2}", args.Player.Name, args.Player.HealOtherThreshold, TShock.Config.HealOtherThreshold);
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args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
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if (TShock.Config.KickOnHealOtherThresholdBroken)
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{
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args.Player.Kick(string.Format("HealOtherPlayer threshold exceeded {0}.", TShock.Config.HealOtherThreshold));
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TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer rejected heal other threshold from {0} {1}/{2}", args.Player.Name, args.Player.HealOtherThreshold, TShock.Config.HealOtherThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the HealOtherPlayer threshold they were disabled for to TShock so we can improve this!");
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args.Handled = true;
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return;
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}
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else
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{
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TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer rejected heal other threshold from {0} {1}/{2}", args.Player.Name, args.Player.HealOtherThreshold, TShock.Config.HealOtherThreshold);
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TShock.Log.ConsoleDebug("If this player wasn't hacking, please report the HealOtherPlayer threshold they were disabled for to TShock so we can improve this!");
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args.Player.Disable("Reached HealOtherPlayer threshold.", DisableFlags.WriteToLogAndConsole);
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}
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args.Handled = true;
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return;
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}
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if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnUpdateNPCHome rejected disabled/throttled from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer rejected disabled/throttled from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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