Refactor some of the mess that is NetItem and PlayerData to be more sane. Can not reproduce the SSC corruption with this.

This commit is contained in:
DogooFalchion 2016-12-12 17:46:44 -05:00
parent 8e411b0db9
commit e1017e92b4
2 changed files with 24 additions and 28 deletions

View file

@ -76,6 +76,15 @@ namespace TShockAPI
/// </summary>
public static readonly int MaxInventory = InventorySlots + ArmorSlots + DyeSlots + MiscEquipSlots + MiscDyeSlots + PiggySlots + SafeSlots + ForgeSlots + 1;
public static readonly Tuple<int, int> InventoryIndex = new Tuple<int, int>(0, InventorySlots);
public static readonly Tuple<int, int> ArmorIndex = new Tuple<int, int>(InventoryIndex.Item2, InventoryIndex.Item2 + ArmorSlots);
public static readonly Tuple<int, int> DyeIndex = new Tuple<int, int>(ArmorIndex.Item2, ArmorIndex.Item2 + DyeSlots);
public static readonly Tuple<int, int> MiscEquipIndex = new Tuple<int, int>(DyeIndex.Item2, DyeIndex.Item2 + MiscEquipSlots);
public static readonly Tuple<int, int> MiscDyeIndex = new Tuple<int, int>(MiscEquipIndex.Item2, MiscEquipIndex.Item2 + MiscDyeSlots);
public static readonly Tuple<int, int> PiggyIndex = new Tuple<int, int>(MiscDyeIndex.Item2, MiscDyeIndex.Item2 + PiggySlots);
public static readonly Tuple<int, int> SafeIndex = new Tuple<int, int>(PiggyIndex.Item2, PiggyIndex.Item2 + SafeSlots);
public static readonly Tuple<int, int> ForgeIndex = new Tuple<int, int>(SafeIndex.Item2, SafeIndex.Item2 + ForgeSlots);
[JsonProperty("netID")]
private int _netId;
[JsonProperty("prefix")]

View file

@ -123,64 +123,51 @@ namespace TShockAPI
for (int i = 0; i < NetItem.MaxInventory; i++)
{
if (i < NetItem.InventorySlots)
if (i < NetItem.InventoryIndex.Item2)
{
//0-58
this.inventory[i] = (NetItem)inventory[i];
}
else if (i < NetItem.InventorySlots + NetItem.ArmorSlots)
else if (i < NetItem.ArmorIndex.Item2)
{
//59-78
var index = i - NetItem.InventorySlots;
var index = i - NetItem.ArmorIndex.Item1;
this.inventory[i] = (NetItem)armor[index];
}
else if (i < NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots)
else if (i < NetItem.DyeIndex.Item2)
{
//79-88
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots);
var index = i - NetItem.DyeIndex.Item1;
this.inventory[i] = (NetItem)dye[index];
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots)
else if (i < NetItem.MiscEquipIndex.Item2)
{
//89-93
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots);
var index = i - NetItem.MiscEquipIndex.Item1;
this.inventory[i] = (NetItem)miscEqups[index];
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots
+ NetItem.MiscDyeSlots)
else if (i < NetItem.MiscDyeIndex.Item2)
{
//93-98
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots);
var index = i - NetItem.MiscDyeIndex.Item1;
this.inventory[i] = (NetItem)miscDyes[index];
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots)
else if (i < NetItem.PiggyIndex.Item2)
{
//98-138
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots);
var index = i - NetItem.PiggyIndex.Item1;
this.inventory[i] = (NetItem)piggy[index];
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots)
else if (i < NetItem.SafeIndex.Item2)
{
//138-178
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
var index = i - NetItem.SafeIndex.Item1;
this.inventory[i] = (NetItem)safe[index];
}
else if (i <
NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots + NetItem.MiscEquipSlots +
NetItem.MiscDyeSlots + NetItem.PiggySlots + NetItem.SafeSlots + NetItem.ForgeSlots)
else if (i < NetItem.ForgeIndex.Item2)
{
//179-219
var index = i - (NetItem.InventorySlots + NetItem.ArmorSlots + NetItem.DyeSlots
+ NetItem.MiscEquipSlots + NetItem.MiscDyeSlots + NetItem.PiggySlots);
var index = i - NetItem.ForgeIndex.Item1;
this.inventory[i] = (NetItem)forge[index];
}
else