Added packet changes for 1.2 protocol up to 7(world info)
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5 changed files with 175 additions and 31 deletions
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@ -457,12 +457,47 @@ namespace TShockAPI
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//Sending a fake world id causes the client to not be able to find a stored spawnx/y.
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//This fixes the bed spawn point bug. With a fake world id it wont be able to find the bed spawn.
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WorldID = !fakeid ? Main.worldID : -1,
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WorldFlags = (WorldGen.shadowOrbSmashed ? WorldInfoFlag.OrbSmashed : WorldInfoFlag.None) |
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(NPC.downedBoss1 ? WorldInfoFlag.DownedBoss1 : WorldInfoFlag.None) |
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(NPC.downedBoss2 ? WorldInfoFlag.DownedBoss2 : WorldInfoFlag.None) |
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(NPC.downedBoss3 ? WorldInfoFlag.DownedBoss3 : WorldInfoFlag.None) |
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(Main.hardMode ? WorldInfoFlag.HardMode : WorldInfoFlag.None) |
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(NPC.downedClown ? WorldInfoFlag.DownedClown : WorldInfoFlag.None),
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MoonType = (byte)Main.moonType,
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TreeX0 = Main.treeX[0],
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TreeX1 = Main.treeX[1],
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TreeX2 = Main.treeX[2],
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TreeStyle0 = (byte)Main.treeStyle[0],
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TreeStyle1 = (byte)Main.treeStyle[1],
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TreeStyle2 = (byte)Main.treeStyle[2],
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TreeStyle3 = (byte)Main.treeStyle[3],
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CaveBackX0 = Main.caveBackX[0],
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CaveBackX1 = Main.caveBackX[1],
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CaveBackX2 = Main.caveBackX[2],
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CaveBackStyle0 = (byte)Main.caveBackStyle[0],
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CaveBackStyle1 = (byte)Main.caveBackStyle[1],
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CaveBackStyle2 = (byte)Main.caveBackStyle[2],
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CaveBackStyle3 = (byte)Main.caveBackStyle[3],
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SetBG0 = (byte)WorldGen.treeBG,
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SetBG1 = (byte)WorldGen.corruptBG,
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SetBG2 = (byte)WorldGen.jungleBG,
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SetBG3 = (byte)WorldGen.snowBG,
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SetBG4 = (byte)WorldGen.hallowBG,
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SetBG5 = (byte)WorldGen.crimsonBG,
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SetBG6 = (byte)WorldGen.desertBG,
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SetBG7 = (byte)WorldGen.oceanBG,
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IceBackStyle = (byte)Main.iceBackStyle,
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JungleBackStyle = (byte)Main.jungleBackStyle,
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HellBackStyle = (byte)Main.hellBackStyle,
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WindSpeed = Main.windSpeed,
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NumberOfClouds = (byte)Main.numClouds,
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BossFlags = (WorldGen.shadowOrbSmashed ? BossFlags.OrbSmashed : BossFlags.None) |
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(NPC.downedBoss1 ? BossFlags.DownedBoss1 : BossFlags.None) |
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(NPC.downedBoss2 ? BossFlags.DownedBoss2 : BossFlags.None) |
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(NPC.downedBoss3 ? BossFlags.DownedBoss3 : BossFlags.None) |
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(Main.hardMode ? BossFlags.HardMode : BossFlags.None) |
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(NPC.downedClown ? BossFlags.DownedClown : BossFlags.None),
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BossFlags2 = (NPC.downedMechBoss1 ? BossFlags2.DownedMechBoss1 : BossFlags2.None) |
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(NPC.downedMechBoss2 ? BossFlags2.DownedMechBoss2 : BossFlags2.None) |
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(NPC.downedMechBoss3 ? BossFlags2.DownedMechBoss3 : BossFlags2.None) |
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(NPC.downedMechBossAny ? BossFlags2.DownedMechBossAny : BossFlags2.None) |
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(Main.cloudBGActive == 1f ? BossFlags2.CloudBg : BossFlags2.None) |
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(WorldGen.crimson ? BossFlags2.Crimson : BossFlags2.None),
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Rain = Main.maxRaining,
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WorldName = TShock.Config.UseServerName ? TShock.Config.ServerName : Main.worldName
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};
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msg.PackFull(ms);
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