Fixes { and } breaking server message broadcasts
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@ -1186,7 +1186,7 @@ namespace TShockAPI
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if (RealPlayer && !ConnectionAlive)
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return;
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NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromFormattable(text), number, number2, number3, number4, number5);
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NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromLiteral(text), number, number2, number3, number4, number5);
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}
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/// <summary>
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