Fixes { and } breaking server message broadcasts

This commit is contained in:
White 2017-04-25 11:32:39 +09:30
parent 9a5a10860c
commit e1919adfb2

View file

@ -1186,7 +1186,7 @@ namespace TShockAPI
if (RealPlayer && !ConnectionAlive) if (RealPlayer && !ConnectionAlive)
return; return;
NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromFormattable(text), number, number2, number3, number4, number5); NetMessage.SendData((int) msgType, Index, -1, NetworkText.FromLiteral(text), number, number2, number3, number4, number5);
} }
/// <summary> /// <summary>