Added an optional bool arg to /butcher to toggle whether to kill friendly monsters (bunnies/goldfish). Default is killFriendly (/butcher false to save all goldfish and bunnies).
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1 changed files with 5 additions and 1 deletions
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@ -969,10 +969,14 @@ namespace TShockAPI
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private static void Butcher(CommandArgs args)
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private static void Butcher(CommandArgs args)
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{
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{
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bool killFriendly = true;
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if (args.Parameters.Count == 1)
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bool.TryParse(args.Parameters[0], out killFriendly);
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int killcount = 0;
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int killcount = 0;
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for (int i = 0; i < Main.npc.Length; i++)
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for (int i = 0; i < Main.npc.Length; i++)
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{
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{
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if (!Main.npc[i].townNPC && Main.npc[i].active)
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if ( Main.npc[i].active && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
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{
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{
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TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
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TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
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killcount++;
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killcount++;
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