Merge branch 'general-devel' into ontileeditcleanup
This commit is contained in:
commit
e2fad8e77e
2 changed files with 8 additions and 5 deletions
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@ -15,6 +15,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Adding staff projectiles to the directionalProjectiles Dictionary to include staffs in the valid projectile creation check.
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* Adding GolfBallItemIDs list in Handlers.LandGolfBallInCupHandler.cs
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* Fixed an issue in the SendTileSquare handler that was rejecting valid tile objects (@QuiCM)
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* Fixed the issue where players were unable to place regular ropes because of the valid placement being caught in Bouncer OnTileEdit. (@Patrikkk)
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* Cleaned up a check in Bouner OnTileEdit where it checks for using the respective item when placing a tile to make it clearer. This change also fixed the issue in a previous commit where valid replace action was caught. Moved the check for max tile/wall types to the beginning of the method. (@Patrikkk)
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## TShock 4.4.0 (Pre-release 11)
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@ -321,12 +321,14 @@ namespace TShockAPI
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}
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else if (CoilTileIds.Contains(editData))
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{
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//projectile should be the same X coordinate as all tile places
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if (!args.Player.RecentlyCreatedProjectiles.Any(p => GetDataHandlers.projectileCreatesTile.ContainsKey(Main.projectile[p.Index].type) &&
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Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X) &&
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GetDataHandlers.projectileCreatesTile[Main.projectile[p.Index].type] == editData))
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/// Handle placement if the user is placing rope that comes from a ropecoil,
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/// but have not created the ropecoil projectile recently or the projectile was not at the correct coordinate, or the tile that the projectile places does not match the rope it is suposed to place
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/// projectile should be the same X coordinate as all tile places (Note by @Olink)
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if (ropeCoilPlacements.ContainsKey(selectedItem.netID) &&
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!args.Player.RecentlyCreatedProjectiles.Any(p => GetDataHandlers.projectileCreatesTile.ContainsKey(p.Type) && GetDataHandlers.projectileCreatesTile[p.Type] == editData &&
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!p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2}", args.Player.Name, action, editData);
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2} selectedItem:{3} itemCreateTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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return;
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