Fix pulleys breaking tiles, again. Damn you packet!
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@ -2237,11 +2237,6 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if (pulley > 2)
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{
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return true;
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}
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if (args.Player.LastNetPosition == Vector2.Zero)
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if (args.Player.LastNetPosition == Vector2.Zero)
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{
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{
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return true;
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return true;
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