fix npc home removal. rename something related.
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ae87f242d7
commit
e39af6f917
3 changed files with 18 additions and 10 deletions
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@ -125,7 +125,7 @@ namespace TShockAPI
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{ PacketTypes.NpcSpecial, HandleSpecial },
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{ PacketTypes.NpcAddBuff, HandleNPCAddBuff },
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{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
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{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
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{ PacketTypes.UpdateNPCHome, HandleUpdateNPCHome },
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{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
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{ PacketTypes.PaintTile, HandlePaintTile },
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{ PacketTypes.PaintWall, HandlePaintWall },
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@ -1307,6 +1307,13 @@ namespace TShockAPI
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return args.Handled;
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}
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public enum HouseholdStatus : byte
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{
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None = 0,
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Homeless = 1,
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HasRoom = 2,
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}
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/// <summary>
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/// For use in a NPCHome event
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/// </summary>
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@ -1325,15 +1332,15 @@ namespace TShockAPI
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/// </summary>
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public short Y { get; set; }
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/// <summary>
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/// ByteBool homeless
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/// HouseholdStatus of the NPC
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/// </summary>
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public byte Homeless { get; set; }
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public HouseholdStatus HouseholdStatus { get; set; }
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}
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/// <summary>
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/// NPCHome - Called when an NPC's home is changed
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/// </summary>
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public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
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private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte homeless)
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private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte houseHoldStatus)
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{
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if (NPCHome == null)
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return false;
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@ -1345,7 +1352,7 @@ namespace TShockAPI
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ID = id,
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X = x,
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Y = y,
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Homeless = homeless,
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HouseholdStatus = (HouseholdStatus) houseHoldStatus,
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};
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NPCHome.Invoke(null, args);
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return args.Handled;
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@ -2763,14 +2770,14 @@ namespace TShockAPI
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return true;
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}
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private static bool UpdateNPCHome(GetDataHandlerArgs args)
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private static bool HandleUpdateNPCHome(GetDataHandlerArgs args)
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{
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var id = args.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var homeless = args.Data.ReadInt8();
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var householdStatus = args.Data.ReadInt8();
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if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, homeless))
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if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, householdStatus))
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return true;
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if (!args.Player.HasPermission(Permissions.movenpc))
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