fix npc home removal. rename something related.

This commit is contained in:
鱼鱼 2020-05-24 16:47:54 +08:00
parent ae87f242d7
commit e39af6f917
3 changed files with 18 additions and 10 deletions

View file

@ -125,7 +125,7 @@ namespace TShockAPI
{ PacketTypes.NpcSpecial, HandleSpecial },
{ PacketTypes.NpcAddBuff, HandleNPCAddBuff },
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
{ PacketTypes.UpdateNPCHome, UpdateNPCHome },
{ PacketTypes.UpdateNPCHome, HandleUpdateNPCHome },
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
{ PacketTypes.PaintTile, HandlePaintTile },
{ PacketTypes.PaintWall, HandlePaintWall },
@ -1307,6 +1307,13 @@ namespace TShockAPI
return args.Handled;
}
public enum HouseholdStatus : byte
{
None = 0,
Homeless = 1,
HasRoom = 2,
}
/// <summary>
/// For use in a NPCHome event
/// </summary>
@ -1325,15 +1332,15 @@ namespace TShockAPI
/// </summary>
public short Y { get; set; }
/// <summary>
/// ByteBool homeless
/// HouseholdStatus of the NPC
/// </summary>
public byte Homeless { get; set; }
public HouseholdStatus HouseholdStatus { get; set; }
}
/// <summary>
/// NPCHome - Called when an NPC's home is changed
/// </summary>
public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte homeless)
private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte houseHoldStatus)
{
if (NPCHome == null)
return false;
@ -1345,7 +1352,7 @@ namespace TShockAPI
ID = id,
X = x,
Y = y,
Homeless = homeless,
HouseholdStatus = (HouseholdStatus) houseHoldStatus,
};
NPCHome.Invoke(null, args);
return args.Handled;
@ -2763,14 +2770,14 @@ namespace TShockAPI
return true;
}
private static bool UpdateNPCHome(GetDataHandlerArgs args)
private static bool HandleUpdateNPCHome(GetDataHandlerArgs args)
{
var id = args.Data.ReadInt16();
var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16();
var homeless = args.Data.ReadInt8();
var householdStatus = args.Data.ReadInt8();
if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, homeless))
if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, householdStatus))
return true;
if (!args.Player.HasPermission(Permissions.movenpc))