Merge remote-tracking branch 'tru321/general-devel' into general-devel
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commit
e42da74f85
3 changed files with 122 additions and 0 deletions
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@ -105,6 +105,7 @@ namespace TShockAPI
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GetDataHandlers.NPCAddBuff += OnNPCAddBuff;
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GetDataHandlers.NPCHome += OnUpdateNPCHome;
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GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
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GetDataHandlers.ReleaseNPC += OnReleaseNPC;
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GetDataHandlers.PlaceObject += OnPlaceObject;
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GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
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GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
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@ -1829,6 +1830,52 @@ namespace TShockAPI
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return;
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}
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/// <summary>
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/// A bouncer for checking NPC released by player
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/// </summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnReleaseNPC(object sender, GetDataHandlers.ReleaseNpcEventArgs args)
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{
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int x = args.X;
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int y = args.Y;
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short type = args.Type;
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byte style = args.Style;
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// if npc released outside allowed tile
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if (x >= Main.maxTilesX * 16 - 16 || x < 0 || y >= Main.maxTilesY * 16 - 16 || y < 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected out of bounds from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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// if player disabled
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if (args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected npc release from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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// if released npc not from its item (from crafted packet)
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// e.g. using bunny item to release golden bunny
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if (args.Player.TPlayer.lastVisualizedSelectedItem.makeNPC != type && args.Player.TPlayer.lastVisualizedSelectedItem.placeStyle != style)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC released different critter from {0}", args.Player.Name);
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args.Player.Kick("Released critter was not from its item.", true);
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args.Handled = true;
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return;
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}
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if (args.Player.IsBouncerThrottled())
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{
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TShock.Log.ConsoleDebug("Bouncer / OnReleaseNPC rejected throttle from {0}", args.Player.Name);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Bouncer's PlaceObject hook reverts malicious tile placement.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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@ -136,6 +136,7 @@ namespace TShockAPI
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{ PacketTypes.Teleport, HandleTeleport },
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{ PacketTypes.PlayerHealOther, HandleHealOther },
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{ PacketTypes.CatchNPC, HandleCatchNpc },
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{ PacketTypes.ReleaseNPC, HandleReleaseNpc },
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{ PacketTypes.TeleportationPotion, HandleTeleportationPotion },
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{ PacketTypes.CompleteAnglerQuest, HandleCompleteAnglerQuest },
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{ PacketTypes.NumberOfAnglerQuestsCompleted, HandleNumberOfAnglerQuestsCompleted },
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@ -1676,6 +1677,56 @@ namespace TShockAPI
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return args.Handled;
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}
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/// <summary>
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/// The ReleaseNPC event arguments
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/// </summary>
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public class ReleaseNpcEventArgs : GetDataHandledEventArgs
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{
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/// <summary>
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/// The X value of where NPC released
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/// </summary>
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public int X { get; set; }
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/// <summary>
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/// The Y value of where NPC released
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/// </summary>
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public int Y { get; set; }
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/// <summary>
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/// The NPC Type that player release
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/// </summary>
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public short Type { get; set; }
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/// <summary>
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/// The NPC release style
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/// </summary>
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public byte Style { get; set; }
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}
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/// <summary>
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/// Called when player release a NPC, for checking critter released from item.
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/// </summary>
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public static HandlerList<ReleaseNpcEventArgs> ReleaseNPC = new HandlerList<ReleaseNpcEventArgs>();
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private static bool OnReleaseNpc(TSPlayer player, MemoryStream data, int _x, int _y, short _type, byte _style)
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{
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if (ReleaseNPC == null)
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{
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return false;
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}
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var args = new ReleaseNpcEventArgs
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{
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Player = player,
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Data = data,
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X = _x,
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Y = _y,
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Type = _type,
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Style = _style
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};
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ReleaseNPC.Invoke(null, args);
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return args.Handled;
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}
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/// <summary>The arguments to the PlaceObject hook.</summary>
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public class PlaceObjectEventArgs : GetDataHandledEventArgs
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{
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@ -3725,10 +3776,31 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
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return true;
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}
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if(args.Player.IsBeingDisabled())
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleCatchNpc rejected catch npc {0}", args.Player.Name);
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return true;
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}
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return false;
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}
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private static bool HandleReleaseNpc(GetDataHandlerArgs args)
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{
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var x = args.Data.ReadInt32();
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var y = args.Data.ReadInt32();
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var type = args.Data.ReadInt16();
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var style = args.Data.ReadInt8();
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if (OnReleaseNpc(args.Player, args.Data, x, y, type, style))
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{
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return true;
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}
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return false;
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}
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private static bool HandleTeleportationPotion(GetDataHandlerArgs args)
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{
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var type = args.Data.ReadByte();
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