Pvp with no team (#2851)
* Update TShockConfig.cs * Update TShock.cs * Update GetDataHandlers.cs * Update changelog.md * Update GetDataHandlers.cs * Update changelog.md * Update changelog.md * Update changelog.md
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4 changed files with 8 additions and 5 deletions
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@ -113,8 +113,8 @@ namespace TShockAPI.Configuration
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[Description("Enables never ending invasion events. You still need to start the event, such as with the /invade command.")]
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public bool InfiniteInvasion;
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/// <summary>Sets the PvP mode. Valid types are: "normal", "always", "disabled".</summary>
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[Description("Sets the PvP mode. Valid types are: \"normal\", \"always\" and \"disabled\".")]
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/// <summary>Sets the PvP mode. Valid types are: "normal", "always", "pvpwithnoteam", "disabled".</summary>
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[Description("Sets the PvP mode. Valid types are: \"normal\", \"always\", \"pvpwithnoteam\" and \"disabled\".")]
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public string PvPMode = "normal";
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/// <summary>Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.</summary>
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