Pvp with no team (#2851)

* Update TShockConfig.cs

* Update TShock.cs

* Update GetDataHandlers.cs

* Update changelog.md

* Update GetDataHandlers.cs

* Update changelog.md

* Update changelog.md

* Update changelog.md
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ATFGK 2022-12-06 14:27:42 +08:00 committed by GitHub
parent 95d157fd5d
commit e46bbe99c0
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4 changed files with 8 additions and 5 deletions

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@ -113,8 +113,8 @@ namespace TShockAPI.Configuration
[Description("Enables never ending invasion events. You still need to start the event, such as with the /invade command.")]
public bool InfiniteInvasion;
/// <summary>Sets the PvP mode. Valid types are: "normal", "always", "disabled".</summary>
[Description("Sets the PvP mode. Valid types are: \"normal\", \"always\" and \"disabled\".")]
/// <summary>Sets the PvP mode. Valid types are: "normal", "always", "pvpwithnoteam", "disabled".</summary>
[Description("Sets the PvP mode. Valid types are: \"normal\", \"always\", \"pvpwithnoteam\" and \"disabled\".")]
public string PvPMode = "normal";
/// <summary>Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.</summary>