Fix invis glitch
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parent
8c4401219c
commit
e50386084c
2 changed files with 87 additions and 78 deletions
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@ -2447,7 +2447,7 @@ namespace TShockAPI
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission)
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{
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if ((type == 100) || (type > 289 && type < 298) || (type >= 325 && type <= 328))
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if ((type == 100) || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328))
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{
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Log.Debug("Certain projectiles have been ignored for cheat detection.");
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}
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@ -3189,7 +3189,6 @@ namespace TShockAPI
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private static bool HandlePlayerAnimation(GetDataHandlerArgs args)
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{
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if (OnPlayerAnimation())
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return true;
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@ -1291,7 +1291,7 @@ namespace TShockAPI
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sock.kill = true;
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using (var ms = new MemoryStream())
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{
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new DisconnectMsg {Reason = str}.PackFull(ms);
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new DisconnectMsg { Reason = str }.PackFull(ms);
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SendBytesBufferless(sock, ms.ToArray());
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}
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};
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@ -1311,8 +1311,9 @@ namespace TShockAPI
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}
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}
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e.Handled = true;
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return;
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}
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if (e.MsgId == PacketTypes.WorldInfo)
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else if (e.MsgId == PacketTypes.WorldInfo)
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{
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if (e.remoteClient == -1) return;
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var player = Players[e.remoteClient];
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@ -1323,16 +1324,16 @@ namespace TShockAPI
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{
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var msg = new WorldInfoMsg
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{
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Time = (int) Main.time,
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Time = (int)Main.time,
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DayTime = Main.dayTime,
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MoonPhase = (byte) Main.moonPhase,
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MoonPhase = (byte)Main.moonPhase,
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BloodMoon = Main.bloodMoon,
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MaxTilesX = Main.maxTilesX,
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MaxTilesY = Main.maxTilesY,
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SpawnX = Main.spawnTileX,
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SpawnY = Main.spawnTileY,
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WorldSurface = (int) Main.worldSurface,
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RockLayer = (int) Main.rockLayer,
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WorldSurface = (int)Main.worldSurface,
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RockLayer = (int)Main.rockLayer,
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//Sending a fake world id causes the client to not be able to find a stored spawnx/y.
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//This fixes the bed spawn point bug. With a fake world id it wont be able to find the bed spawn.
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WorldID = Main.worldID,
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@ -1385,6 +1386,15 @@ namespace TShockAPI
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player.SendRawData(ms.ToArray());
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}
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e.Handled = true;
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return;
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}
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}
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else if (e.MsgId == PacketTypes.PlayerHp)
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{
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if (Main.player[(byte)e.number].statLife <= 0)
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{
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e.Handled = true;
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return;
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}
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}
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}
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