Merge branch 'master' of git.assembla.com:terraria
This commit is contained in:
commit
e52a1d35b5
2 changed files with 32 additions and 17 deletions
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@ -71,7 +71,7 @@ namespace TShockAPI
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Tools.Broadcast(plStr + " was kicked by " + Tools.FindPlayer(ply));
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}
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else
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Tools.SendMessage(ply, "You can't ban another admin!", new float[] { 255f, 0f, 0f });
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Tools.SendMessage(ply, "You can't kick another admin!", new float[] { 255f, 0f, 0f });
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}
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else
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Tools.SendMessage(ply, "Invalid player!", new float[] { 255f, 0f, 0f });
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@ -252,7 +252,7 @@ namespace TShockAPI
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if (!int.TryParse(inputtype, out type))
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type = TShock.GetNPCID(inputtype);
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if (type >= 1 && type <= 43)
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if (type >= 1 && type <= 45)
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{
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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@ -274,16 +274,22 @@ namespace TShockAPI
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int type = 0;
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if (!int.TryParse(msgargs, out type))
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type = TShock.GetItemID(msgargs);
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if (type >= 1 && type <= 235)
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if (type >= 1 && type <= 238)
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{
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[ply].inventory[i].active)
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{
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Main.player[ply].inventory[i].SetDefaults(type);
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Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
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TShock.UpdateInventories();
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//Main.player[ply].inventory[i].SetDefaults(type);
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//Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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int id = Terraria.Item.NewItem(0, 0, 0, 0, type, 1, true);
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Main.item[id].position.X = (float)args.PlayerX;
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Main.item[id].position.Y = (float)args.PlayerY;
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Main.item[id].stack = Main.item[id].maxStack;
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//TShock.SendDataAll(21, -1, "", id);
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NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
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Tools.SendMessage(ply, "Got some " + Main.item[id].name + ".");
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//TShock.UpdateInventories();
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flag = true;
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break;
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}
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@ -311,7 +317,7 @@ namespace TShockAPI
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int player = -1;
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if (!int.TryParse(msgargs[1], out type))
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type = TShock.GetItemID(msgargs[1]);
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if (type >= 1 && type <= 235)
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if (type >= 1 && type <= 238)
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{
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player = Tools.FindPlayer(msgargs[2]);
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if (player != -1)
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@ -320,11 +326,17 @@ namespace TShockAPI
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{
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if (!Main.player[player].inventory[i].active)
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{
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Main.player[player].inventory[i].SetDefaults(type);
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Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", msgargs[2], Main.player[player].inventory[i].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
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TShock.UpdateInventories();
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//Main.player[player].inventory[i].SetDefaults(type);
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//Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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int id = Terraria.Item.NewItem(0, 0, 0, 0, type, 1, true);
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Main.item[id].position.X = Main.player[player].position.X;
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Main.item[id].position.Y = Main.player[player].position.Y;
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Main.item[id].stack = Main.item[id].maxStack;
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//TShock.SendDataAll(21, -1, "", id);
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NetMessage.SendData(21, -1, -1, "", id, 0f, 0f, 0f);
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", msgargs[2], Main.item[id].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.item[id].name));
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//TShock.UpdateInventories();
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flag = true;
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break;
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}
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@ -173,11 +173,13 @@ namespace TShockAPI
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if (e.MsgID == 0x0A) //SendSection
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{
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Tools.Broadcast(string.Format("{0}({1}) attempted sending a section", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI));
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Tools.Kick(e.Msg.whoAmI, "SendSection abuse.");
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e.Handled = true;
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}
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if (e.MsgID == 0x17) //Npc Data
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{
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Tools.Broadcast(string.Format("{0}({1}) attempted spawning an NPC", Main.player[e.Msg.whoAmI].name, e.Msg.whoAmI));
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Tools.Kick(e.Msg.whoAmI, "Spawn NPC abuse");
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e.Handled = true;
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}
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}
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@ -265,6 +267,7 @@ namespace TShockAPI
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{
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FileTools.WriteGrief((int)i);
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Tools.Kick((int)i, "Kill tile abuse detected.");
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Tools.Broadcast(Main.player[i].name + " was " + (ConfigurationManager.banTnt ? "banned" : "kicked") + " for kill tile abuse.");
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}
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tileThreshold[i] = 0;
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}
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@ -428,7 +431,7 @@ namespace TShockAPI
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public static int GetNPCID(string name, bool exact = false)
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{
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NPC npc = new NPC();
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for (int i = 1; i <= 43; i++)
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for (int i = 1; i <= 45; i++)
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{
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if (exact)
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{
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@ -453,7 +456,7 @@ namespace TShockAPI
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{
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Item item = new Item();
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name = name.ToLower();
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for (int i = 1; i <= 235; i++)
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for (int i = 1; i <= 238; i++)
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{
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item.SetDefaults(i);
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if (item.name.ToLower().StartsWith(name))
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@ -464,11 +467,11 @@ namespace TShockAPI
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public static bool CheckInventory(int plr)
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{
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for (int i = 0; i < 44; i++)
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/*for (int i = 0; i < 44; i++)
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{
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if (Main.player[plr].inventory[i].stack > Main.player[plr].inventory[i].maxStack)
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return true;
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}
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}*/
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return false;
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}
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}
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