Reverted Previous Change - Debuff's look to be coming from the disable method without msg's to the client will look into this more.
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@ -546,6 +546,7 @@ namespace TShockAPI
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check = "Remove Item " + item.name + " (" + item.stack + ") exceeds max stack of " + item.maxStack;
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}
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}
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player.IgnoreActionsForCheating = check;
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check = "none";
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foreach (Item item in player.TPlayer.armor)
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{
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@ -556,6 +557,7 @@ namespace TShockAPI
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check = "Remove Armor/Accessory " + item.name;
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}
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}
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player.IgnoreActionsForDisabledArmor = check;
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if (CheckIgnores(player))
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{
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player.SetBuff(33, 120); //Weak
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