Using the maxNPCTypes and maxItemTypes constants from Terraria.Main so we don't have to update everytime new things are added
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2 changed files with 5 additions and 5 deletions
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@ -816,7 +816,7 @@ namespace TShockAPI
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public static int GetNPCID(string name, bool exact = false)
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{
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NPC npc = new NPC();
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for (int i = 1; i <= 45; i++)
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for (int i = 1; i < Main.maxNPCTypes; i++)
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{
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if (exact)
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{
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@ -841,7 +841,7 @@ namespace TShockAPI
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{
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Item item = new Item();
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name = name.ToLower();
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for (int i = 1; i <= 238; i++)
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for (int i = 1; i < Main.maxItemTypes; i++)
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{
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item.SetDefaults(i);
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if (item.name.ToLower().StartsWith(name))
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