Teleport should now work without touching spawnTile
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parent
9bb89dd1a0
commit
e680e39bb0
2 changed files with 12 additions and 18 deletions
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@ -152,10 +152,6 @@ namespace TShockAPI
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InitSpawn = false;
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Teleporting = true;
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TeleportCoords = new Vector2(tileX, tileY);
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var spnx = Main.spawnTileX;
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var spnY = Main.spawnTileY;
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Main.spawnTileX = tileX;
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Main.spawnTileY = tileY;
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SendData(PacketTypes.WorldInfo);
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@ -193,8 +189,6 @@ namespace TShockAPI
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}
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}
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Main.spawnTileX = spnx;
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Main.spawnTileY = spnY;
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Teleporting = false;
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SendData(PacketTypes.WorldInfo);
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@ -440,7 +440,7 @@ namespace TShockAPI
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private void OnSendData(SendDataEventArgs e)
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{
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//TODO - Clean this code up
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/*switch (e.MsgID)
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switch (e.MsgID)
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{
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case PacketTypes.WorldInfo:
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if (e.remoteClient >= 0 && Players[e.remoteClient] != null && Players[e.remoteClient].Teleporting)
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@ -449,20 +449,20 @@ namespace TShockAPI
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var writer = new BinaryWriter(stream);
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stream.Position = 4;
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writer.Write(BitConverter.GetBytes(7), 0, 1);
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writer.Write((int)Main.time);
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writer.Write(Main.dayTime);
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writer.Write(BitConverter.GetBytes((int)Main.time));
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writer.Write(BitConverter.GetBytes(Main.dayTime));
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writer.Write((byte)Main.moonPhase);
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writer.Write(Main.bloodMoon);
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writer.Write(Main.maxTilesX);
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writer.Write(Main.maxTilesY);
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writer.Write((int)Players[e.remoteClient].TeleportCoords.X);
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writer.Write((int)Players[e.remoteClient].TeleportCoords.Y);
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writer.Write((int)Main.worldSurface);
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writer.Write((int)Main.rockLayer);
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writer.Write(Main.worldID);
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writer.Write(BitConverter.GetBytes(Main.maxTilesX));
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writer.Write(BitConverter.GetBytes(Main.maxTilesY));
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writer.Write(BitConverter.GetBytes((int)Players[e.remoteClient].TeleportCoords.X));
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writer.Write(BitConverter.GetBytes((int)Players[e.remoteClient].TeleportCoords.Y));
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writer.Write(BitConverter.GetBytes((int)Main.worldSurface));
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writer.Write(BitConverter.GetBytes((int)Main.rockLayer));
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writer.Write(BitConverter.GetBytes(Main.worldID));
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writer.Write((byte)(0 + (WorldGen.shadowOrbSmashed ? 1 : 0) + (NPC.downedBoss1 ? 2 : 0) + (NPC.downedBoss2 ? 4 : 0) + (NPC.downedBoss3 ? 8 : 0)));
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writer.Write(Encoding.ASCII.GetBytes(Main.worldName));
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var length = (int)(stream.Length - 5);
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var length = (int)(stream.Length - 4);
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stream.Position = 0;
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writer.Write(length);
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NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer();
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@ -478,7 +478,7 @@ namespace TShockAPI
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break;
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default:
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break;
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}*/
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}
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}
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private void OnGreetPlayer(int who, HandledEventArgs e)
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