Merge branch 'general-devel' into h/betterlogs
This commit is contained in:
commit
e6df3edeec
6 changed files with 26 additions and 137 deletions
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@ -57,6 +57,26 @@
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"doc",
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"test"
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]
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},
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{
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"login": "ndragon798",
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"name": "Nathan Easton",
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"avatar_url": "https://avatars2.githubusercontent.com/u/10368650?v=4",
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"profile": "http://www.nathaneaston.com/",
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"contributions": [
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"code"
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]
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},
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{
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"login": "Ristellise",
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"name": "Shinon",
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"avatar_url": "https://avatars2.githubusercontent.com/u/7894419?v=4",
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"profile": "https://github.com/Ristellise",
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"contributions": [
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"test",
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"code",
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"doc"
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]
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}
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],
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"contributorsPerLine": 7,
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@ -4,6 +4,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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## Upcoming changes
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* Debug logging now provides ConsoleDebug and ILog has been updated to support the concept of debug logs. Debug logs are now controlled by `config.json` instead of by preprocessor debug flag. (@hakusaro)
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* Removed `/confuse` command and Terraria player data resync from @Zidonuke. (@hakusaro)
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## TShock 4.4.0 (Pre-release 3)
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* Fixed `/worldmode` command to correctly target world mode. (@Ristellise)
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@ -261,6 +261,8 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d
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<td align="center"><a href="https://sgkoi.dev"><img src="https://avatars2.githubusercontent.com/u/9637711?v=4" width="100px;" alt=""/><br /><sub><b>Stargazing Koishi</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=sgkoishi" title="Code">💻</a> <a href="#infra-sgkoishi" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td>
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<td align="center"><a href="https://github.com/AxeelAnder"><img src="https://avatars2.githubusercontent.com/u/25691207?v=4" width="100px;" alt=""/><br /><sub><b>Axeel</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=AxeelAnder" title="Documentation">📖</a> <a href="#projectManagement-AxeelAnder" title="Project Management">📆</a></td>
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<td align="center"><a href="https://aurora-gaming.org/"><img src="https://avatars0.githubusercontent.com/u/58985873?v=4" width="100px;" alt=""/><br /><sub><b>Patrikkk</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Patrikkk" title="Code">💻</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Patrikkk" title="Documentation">📖</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Patrikkk" title="Tests">⚠️</a></td>
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<td align="center"><a href="http://www.nathaneaston.com/"><img src="https://avatars2.githubusercontent.com/u/10368650?v=4" width="100px;" alt=""/><br /><sub><b>Nathan Easton</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=ndragon798" title="Code">💻</a></td>
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<td align="center"><a href="https://github.com/Ristellise"><img src="https://avatars2.githubusercontent.com/u/7894419?v=4" width="100px;" alt=""/><br /><sub><b>Shinon</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Tests">⚠️</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Code">💻</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Documentation">📖</a></td>
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</tr>
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</table>
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@ -77,6 +77,8 @@ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/d
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<td align="center"><a href="https://sgkoi.dev"><img src="https://avatars2.githubusercontent.com/u/9637711?v=4" width="100px;" alt=""/><br /><sub><b>Stargazing Koishi</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=sgkoishi" title="Code">💻</a> <a href="#infra-sgkoishi" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td>
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<td align="center"><a href="https://github.com/AxeelAnder"><img src="https://avatars2.githubusercontent.com/u/25691207?v=4" width="100px;" alt=""/><br /><sub><b>Axeel</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=AxeelAnder" title="Documentation">📖</a> <a href="#projectManagement-AxeelAnder" title="Project Management">📆</a></td>
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<td align="center"><a href="https://aurora-gaming.org/"><img src="https://avatars0.githubusercontent.com/u/58985873?v=4" width="100px;" alt=""/><br /><sub><b>Patrikkk</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Patrikkk" title="Code">💻</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Patrikkk" title="Documentation">📖</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Patrikkk" title="Tests">⚠️</a></td>
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<td align="center"><a href="http://www.nathaneaston.com/"><img src="https://avatars2.githubusercontent.com/u/10368650?v=4" width="100px;" alt=""/><br /><sub><b>Nathan Easton</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=ndragon798" title="Code">💻</a></td>
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<td align="center"><a href="https://github.com/Ristellise"><img src="https://avatars2.githubusercontent.com/u/7894419?v=4" width="100px;" alt=""/><br /><sub><b>Shinon</b></sub></a><br /><a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Tests">⚠️</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Code">💻</a> <a href="https://github.com/Pryaxis/TShock/commits?author=Ristellise" title="Documentation">📖</a></td>
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</tr>
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</table>
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@ -337,10 +337,6 @@ namespace TShockAPI
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{
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HelpText = "Annoys a player for an amount of time."
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});
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add(new Command(Permissions.annoy, Confuse, "confuse")
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{
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HelpText = "Confuses a player for an amount of time."
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});
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add(new Command(Permissions.annoy, Rocket, "rocket")
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{
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HelpText = "Rockets a player upwards. Requires SSC."
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@ -5208,26 +5204,6 @@ namespace TShockAPI
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}
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}
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private static void Confuse(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}confuse <player>", Specifier);
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return;
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}
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var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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args.Player.SendMultipleMatchError(players.Select(p => p.Name));
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else
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{
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var ply = players[0];
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ply.Confused = !ply.Confused;
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args.Player.SendSuccessMessage("{0} is {1} confused.", ply.Name, ply.Confused ? "now" : "no longer");
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}
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}
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private static void Rocket(CommandArgs args)
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{
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if (args.Parameters.Count != 1)
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@ -2128,119 +2128,7 @@ namespace TShockAPI
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if (OnPlayerUpdate(args.Player, args.Data, playerID, controls, miscData1, miscData2, miscData3, selectedItem, position, velocity, originalPosition, homePosition))
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return true;
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if (controls.IsUsingItem)
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{
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// Reimplementation of normal Terraria stuff?
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if (args.TPlayer.inventory[selectedItem].Name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
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{
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args.Player.TPlayer.statMana += 20;
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args.Player.TPlayer.statManaMax += 20;
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args.Player.PlayerData.maxMana += 20;
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}
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else if (args.TPlayer.inventory[selectedItem].Name == "Life Crystal" && args.Player.TPlayer.statLifeMax <= 380)
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{
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args.TPlayer.statLife += 20;
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args.TPlayer.statLifeMax += 20;
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args.Player.PlayerData.maxHealth += 20;
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}
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else if (args.TPlayer.inventory[selectedItem].Name == "Life Fruit" && args.Player.TPlayer.statLifeMax >= 400 && args.Player.TPlayer.statLifeMax <= 495)
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{
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args.TPlayer.statLife += 5;
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args.TPlayer.statLifeMax += 5;
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args.Player.PlayerData.maxHealth += 5;
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}
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}
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// Where we rebuild sync data for Terraria?
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args.TPlayer.selectedItem = selectedItem;
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args.TPlayer.position = position;
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args.TPlayer.oldVelocity = args.TPlayer.velocity;
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args.TPlayer.velocity = velocity;
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args.TPlayer.fallStart = (int)(position.Y / 16f);
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args.TPlayer.controlUp = false;
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args.TPlayer.controlDown = false;
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args.TPlayer.controlLeft = false;
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args.TPlayer.controlRight = false;
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args.TPlayer.controlJump = false;
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args.TPlayer.controlUseItem = false;
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args.TPlayer.pulley = miscData1.IsUsingPulley;
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if (miscData1.IsUsingPulley)
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args.TPlayer.pulleyDir = (byte)(miscData1.PulleyDirection ? 2 : 1);
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if (miscData1.IsVortexStealthActive)
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args.TPlayer.vortexStealthActive = true;
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else
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args.TPlayer.vortexStealthActive = false;
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args.TPlayer.gravDir = miscData1.GravityDirection ? 1f : -1f;
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args.TPlayer.direction = -1;
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if (controls.MoveUp)
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{
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args.TPlayer.controlUp = true;
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}
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if (controls.MoveDown)
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{
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args.TPlayer.controlDown = true;
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}
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if (controls.MoveLeft)
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{
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args.TPlayer.controlLeft = true;
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}
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if (controls.MoveRight)
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{
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args.TPlayer.controlRight = true;
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}
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if (controls.Jump)
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{
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args.TPlayer.controlJump = true;
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}
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if (controls.IsUsingItem)
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{
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args.TPlayer.controlUseItem = true;
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}
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if (controls.FaceDirection)
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{
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args.TPlayer.direction = 1;
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}
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else
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{
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args.TPlayer.direction = -1;
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}
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if (args.Player.Confused && Main.ServerSideCharacter && args.Player.IsLoggedIn)
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{
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if (args.TPlayer.controlUp)
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{
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args.TPlayer.controlDown = true;
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args.TPlayer.controlUp = false;
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}
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else if (args.TPlayer.controlDown)
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{
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args.TPlayer.controlDown = false;
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args.TPlayer.controlUp = true;
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}
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if (args.TPlayer.controlLeft)
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{
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args.TPlayer.controlRight = true;
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args.TPlayer.controlLeft = false;
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}
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else if (args.TPlayer.controlRight)
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{
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args.TPlayer.controlRight = false;
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args.TPlayer.controlLeft = true;
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}
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args.TPlayer.Update(args.TPlayer.whoAmI);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.Empty, args.Player.Index);
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return true;
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}
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
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return true;
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return false;
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}
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private static bool HandlePlayerHp(GetDataHandlerArgs args)
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Loading…
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Reference in a new issue