Add @ijwu's changes + add /proc/meminfo trick for linux
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parent
68437f0a22
commit
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2 changed files with 39 additions and 5 deletions
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@ -27,7 +27,8 @@ using System.Runtime.InteropServices;
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using System.Net.Http;
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using System.Net.Http;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using TShockAPI.Extensions;
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using TShockAPI.Extensions;
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using System.IO;
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using System.Text.RegularExpressions;
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namespace TShockAPI
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namespace TShockAPI
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{
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{
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@ -176,7 +177,38 @@ namespace TShockAPI
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}
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}
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return plugins;
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return plugins;
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}
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}
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public long GetFreeSystemRam(bool mono)
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{
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if (mono)
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{
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//Temporary in case mono won't work
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if (File.Exists("/proc/meminfo"))
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{
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var l = File.ReadAllLines("/proc/meminfo");
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foreach (string s in l)
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{
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if (s.StartsWith("MemFree:"))
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{
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var m = Regex.Match(s, "MemFree:(\\s*)(\\d*) kB");
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if (m.Success)
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{
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long val;
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if (long.TryParse(m.Groups[2].Value, out val))
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{
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return val / 1024;
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}
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}
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}
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}
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}
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return -1;
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}
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else
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{
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var pc = new PerformanceCounter("Memory", "Available MBytes");
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return pc.RawValue;
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}
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}
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public long GetTotalSystemRam(bool isMono)
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public long GetTotalSystemRam(bool isMono)
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{
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{
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if (totalMem != 0)
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if (totalMem != 0)
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@ -267,4 +299,4 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public bool mono;
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public bool mono;
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}
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}
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}
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}
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@ -329,10 +329,12 @@ namespace TShockAPI
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Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename);
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Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename);
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if (StatTracker.GetTotalSystemRam(ServerApi.RunningMono) < 2)
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var systemRam = StatTracker.GetFreeSystemRam(ServerApi.RunningMono);
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if (systemRam > -1 && systemRam < 2048)
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{
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{
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Log.ConsoleInfo("This machine has less than 2 gigabytes of RAM installed. Be advised that it might not be enough to run TShock.");
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Log.ConsoleError("This machine has less than 2 gigabytes of RAM free. Be advised that it might not be enough to run TShock.");
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}
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}
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ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit);
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ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit);
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ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
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ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
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ServerApi.Hooks.GameHardmodeTileUpdate.Register(this, OnHardUpdate);
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ServerApi.Hooks.GameHardmodeTileUpdate.Register(this, OnHardUpdate);
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