Implementing SyncTilePickingHandler. Patching tile damage related exploits.

With this packet, players could kick all players by sending invalid world position data.
This commit is contained in:
Patrikkk 2020-06-02 19:20:27 +02:00
parent cffdadbc80
commit e738d8e794
4 changed files with 42 additions and 1 deletions

View file

@ -40,6 +40,7 @@ namespace TShockAPI
internal Handlers.NetModules.NetModulePacketHandler NetModuleHandler { get; set; }
internal Handlers.EmojiHandler EmojiHandler { get; set; }
internal Handlers.LandGolfBallInCupHandler LandGolfBallInCupHandler { get; set; }
internal Handlers.SyncTilePickingHandler SyncTilePickingHandler { get; set; }
/// <summary>Constructor call initializes Bouncer and related functionality.</summary>
/// <returns>A new Bouncer.</returns>
@ -57,6 +58,9 @@ namespace TShockAPI
LandGolfBallInCupHandler = new Handlers.LandGolfBallInCupHandler();
GetDataHandlers.LandGolfBallInCup += LandGolfBallInCupHandler.OnReceive;
SyncTilePickingHandler = new Handlers.SyncTilePickingHandler();
GetDataHandlers.SyncTilePicking += SyncTilePickingHandler.OnReceive;
// Setup hooks
GetDataHandlers.GetSection += OnGetSection;
GetDataHandlers.PlayerUpdate += OnPlayerUpdate;